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Sean O'Connor's Games • View topic - Possible Cheat Code Ideas

Possible Cheat Code Ideas

Real time World War II combat simulation

Possible Cheat Code Ideas

Postby Knut » Mon Jan 16, 2012 4:24 am

Knut
 
Posts: 119
Joined: Tue Nov 13, 2007 9:06 pm

Postby JeanBoule » Thu Jan 19, 2012 3:26 am

Voila du boudin!
JeanBoule
 
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Joined: Mon May 14, 2007 9:10 am
Location: L'Australie

Re: Possible Cheat Code Ideas

Postby tamorrison » Wed Aug 08, 2012 12:12 am

I personally don't like cheat codes. They ruin the point of the game: to challenge one's mind.

That said, the lack of a scalable AI in the game does make it harder for novice wargamers in campaign mode. Single battles can, of course, be set to an easier level.

When my sons play in campaign mode, I stack their headquarters units. Historically, German infantry company headquarters had an extra machinegun and Italian company headquarters had several extra riflemen as runners. In Firefight, the headquarters unit is free, even if it includes two flamethrowers, five medium mortars, and five ammunition bearers.
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Re: Possible Cheat Code Ideas

Postby Top_Secret » Sat Jul 08, 2017 8:38 am

What's with this advertisement raiding this forum?
Top_Secret
 
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