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Sean O'Connor's Games • View topic - IS THERE A NETWORK OPTION FOR FIREFIGHT

IS THERE A NETWORK OPTION FOR FIREFIGHT

Real time World War II combat simulation

IS THERE A NETWORK OPTION FOR FIREFIGHT

Postby GUEST » Sat Feb 19, 2005 8:25 am

Does firefight have a network option in the full version????

If it doesn't will there ever be one?????
GUEST
 

Postby Greatgraddage » Sat Feb 19, 2005 1:02 pm

There isn't one in the game as it stands. I don't know if sean in planning on adding one though.
Greatgraddage
 
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Postby qwas » Sat Apr 16, 2005 4:34 pm

Proud member of Seans forum since 14th April 2005. 1 year and still counting.
Now to spam those 30 messages to get into 3rd place in post count. :D

I'd like to buy your soul please.
http://www.mindistortion.net/iwantyours ... lex_Rider2
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qwas
 
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Postby WST50 » Mon May 02, 2005 2:28 pm

That would be sweet. I would beat you all :p
WST50
 

Postby Sean OConnor » Tue May 03, 2005 10:02 am

Yes, it would be good but it's easier for me to do networking in my turn based games. In a real-time game like Firefight there would be a lot if info being sent backwards and forwards while the game played. But it is something I'd definitely love to have in a future version!
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