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Sean O'Connor's Games • View topic - The latest version is 3.0

The latest version is 3.0

Real time World War II combat simulation

The latest version is 3.0

Postby Sean OConnor » Tue Jun 14, 2005 9:47 am

See for a full version history. Recent improvements are:

Version 3.0, October 2004
- Better map creation routines
- Improved graphics
- More realistic morale for infantry gives fewer casualties and better gameplay

Version 2.0, July 2000
- Historically accurate infantry units
- 35% larger map size
- Up to 16 units per side, with up to 12 men per unit (maximum of 192 men per side instead of 80)
- Artillery fire has to adjust before firing a full salvo
- Right click on a unit to view its status
- New infantry weapons include pistols, carbines, shotguns, and light, medium or heavy mortars
- Saved games are compressed to take up less hard disk space

Version 1.1, October 1998
- Campaigns
- High score table
- Newspaper headlines when world events occur
- Low land terrain for Belgium/Holland
- Troops can surrender

Version 1.0, September 1998
- Scenarios from 1939-45 in villages, forests, desert or hilly terrain
- Play as a British, Canadian, American, German, Italian or Russian commander
- 10,000,000 different randomly generated landscapes
- Real time line of sight so hidden enemy troops cannot be seen
- Fields of grass, wheat or ploughed earth surrounded by hedges or stone walls
- Smooth hills, using gaussian shading
- Roads and rivers made from bezier curves
- Villages, farms, woods and orchards
- 55 different tank types
- Up to 10 units per side, with up to 8 men per unit
- Infantry weapons include rifles, grenades, sub machine guns, light machine guns, heavy machine guns, bazookas, mortars and flamethrowers
- All shots travel in realistic parabolic trajectories
- Large amounts of AI so troops will behave intelligently without user intervention, including support fire, taking cover, tactically sneaking up on enemy positions, ambushing, retreating and routing
Last edited by Sean OConnor on Tue Jun 20, 2006 9:56 am, edited 1 time in total.
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Postby qwas » Sun Jun 19, 2005 6:16 am

Proud member of Seans forum since 14th April 2005. 1 year and still counting.
Now to spam those 30 messages to get into 3rd place in post count. :D

I'd like to buy your soul please.
http://www.mindistortion.net/iwantyours ... lex_Rider2
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Postby Quitch » Thu Jul 07, 2005 9:25 pm

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Postby Sean OConnor » Fri Jul 08, 2005 7:38 am

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Postby Guest » Mon Jul 11, 2005 9:30 pm

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Postby Quitch » Wed Jul 13, 2005 9:42 pm

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Postby Garnier » Mon Jul 25, 2005 10:17 pm

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Postby Sean OConnor » Tue Jul 26, 2005 5:24 am

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Postby Garnier » Tue Jul 26, 2005 8:22 pm

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Postby Andy » Wed Jul 27, 2005 8:24 am

youd love that in defence - your bazooka guy dies or gets confused, arty dont do too much and theyve got one tank left, it rolls along your line running over, shooting of exploding each guy in turn, it charges to your objective, you flame it, and then youve got two guys, 200 bits of flame, and 40 guys rushing you.......
________
Last edited by Andy on Sat Feb 05, 2011 1:34 am, edited 1 time in total.
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Postby Quitch » Wed Jul 27, 2005 1:40 pm

Sometimes it does seem a tad silly, but LOS is a big part of Firefight and considering how invisible dug in troops or guns could make themselves, not that unrealistic.
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Postby Sean OConnor » Wed Jul 27, 2005 2:56 pm

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Postby Garnier » Wed Jul 27, 2005 7:50 pm

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Postby Quitch » Wed Jul 27, 2005 9:12 pm

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Postby qwas » Fri Aug 19, 2005 7:10 am

Im down, YYou beat me, I cant geddit, what are the latest versions?
Proud member of Seans forum since 14th April 2005. 1 year and still counting.
Now to spam those 30 messages to get into 3rd place in post count. :D

I'd like to buy your soul please.
http://www.mindistortion.net/iwantyours ... lex_Rider2
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