In version 2.0 you would see a little flag on the main playing area where you had last seen a shot fired from or an emeny move, but I thought this decreased the "fog of war" and made the game less fun. You'd know the number of enemy infantry shooting at you by counting the flags but without them you've just got to make a guess.Garnier wrote:You could at least do what they did in close combat two where if someone shoots at you, a red dot appears on the jump map indicating "something" is there. That way I can tell where the shots are coming from, just like they could in real life.
Real time World War II combat simulation
I was playing a game yesterday that I thought I'd screwed up completely. I was attacking and thought I'd run into a wall. Two platoons (I usually group squads in threes) had taken 50% casualties and I'd achieved NOTHING. The whole map from left to right was a solid line of enemy shots and the sound system didn't have enough channels to reproduce all the noisesQuitch wrote:I prefer the no flag system. A squad of infantry often seems like an army
If it had been a stand alone game, I would have given up but it was a campaign so I thought I'd better play it out.
I'm pleased I did because, out on the left flank, some of my boys must have been successful shooting at those "muzzle flashes" 'cos gradually, the enemy fire coming from out there died away. Pushed a squad through and there was nothing but bodies. Pushed what was left of the platoon through and snuck onto the objective from behind while the rest of my troops were still pinned down in front.
The fog of war in this game is extremely well done (minor gripes about short range spotting aside). You have to learn how to "read the battle" from the noise and the "muzzle flashes" which is quite realistic. Marker flags etc definitely NOT required. I think I suggested elsewhere that some sort of "somewhere around here" marker for enemy squads might be appropriate but I take that back. It would definitely spoil the feel of this great little game.
i can understand tanks having naff vision, especially when the commander 'puts his hat on' so to speak, but wouldnt the FGs have a set of bins for themselves? is the vision graded to account for this or is it just assumed that everyones concentrating on reloading and aiming, whilst one guy pops his head up to see where the tanks are. also have you taken into accunt the big shield type thing that i believe is quite common for FGs to have, so for things like the odd shot hitting the armour they wouldnt really be too bothered and would continue to shoot??
Last edited by Andy on Sat Feb 05, 2011 1:36 am, edited 1 time in total.