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Sean O'Connor's Games • View topic - Progress Update?

Progress Update?

Real time World War II combat simulation

Progress Update?

Postby Andy Brown » Fri Mar 07, 2014 11:47 pm

Just wondering.

Andy
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Re: Progress Update?

Postby Sean OConnor » Wed Mar 12, 2014 11:54 am

Hi Andy,

Sorry I've been a bit quiet on progress updates - I've just been working too hard! I think I'm only weeks away now from a first release. I've been slowed up by adding new ideas (like zooming in, shrapnel flying off in explosions, tanks don't brew up immediately, crewmen in an anti-tank gun or mortar team move individually to load and aim the weapon etc...) and getting more in the first release than I originally planned.

Here's a screenshot of what it looks like when you do a pinch zoom in:

FF Panther shooting MG34.png
FF Panther shooting MG34.png (680.57 KiB) Viewed 4491 times


The Panther is shooting its co-axial machine gun and at this level of zooming in you can see the MG is accurately positioned just a few centimetres to the right of the main gun.
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Re: Progress Update?

Postby Andy Brown » Fri Mar 14, 2014 9:11 pm

Well, I'm still not into those iThingys but I do now own a Win 8 laptop so I'm anticipating the eventual release of a Windows version with more confidence.

I'm not sure about the features you mention above as they all seem cosmetic to me but if that's what it takes to wring out a few more sales, so be it. What you've shown us certainly looks impressive and, even if it plays only as well as the current FF, it's still seems to be a step forward.

Andy
Andy Brown
 
Posts: 262
Joined: Wed Dec 08, 2004 9:30 am
Location: Christchurch, New Zealand

Re: Progress Update?

Postby Knut » Sun Mar 16, 2014 3:11 am

So, sounds like you are reaching the playtesting phase, where you might want to bring in some long-time players to try out the game before general release, hmm? :wink:

Very nice tank detailing, btw!
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