Head to head

Real time World War II combat simulation
Post Reply
Laserblitz

Head to head

Post by Laserblitz » Fri Jul 15, 2005 9:18 pm

WoW this is a great game!

Can we play this game Head to head? via internet or LAN or both?

Laserblitz

Quitch
Posts: 297
Joined: Thu Dec 16, 2004 8:56 am

Post by Quitch » Fri Jul 15, 2005 9:57 pm

At the moment? No.

Here's hoping for network play... and for more than two players at that! :)

User avatar
Sean OConnor
Posts: 1299
Joined: Fri Sep 03, 2004 7:47 am
Location: Cambridge, UK
Contact:

Post by Sean OConnor » Sat Jul 16, 2005 7:45 am

Yes, I'd like to add networking but it will be much more tricky to do than for my turn based games as there is a lot of data and it will need to be passed between the computers at about 10 times a second.

Quitch
Posts: 297
Joined: Thu Dec 16, 2004 8:56 am

Post by Quitch » Sat Jul 16, 2005 9:41 am

Nothing like a challenge, eh? :)

User avatar
Legacy
Posts: 664
Joined: Thu Feb 17, 2005 4:34 pm
Location: Wellsboro, PA, USA
Contact:

Post by Legacy » Sat Jul 16, 2005 10:09 pm

That means it wouldn't be very friendly for low-bandwidth connections...

It'd make for really long games too...

Quitch
Posts: 297
Joined: Thu Dec 16, 2004 8:56 am

Post by Quitch » Sun Jul 17, 2005 12:48 am

A game like this shold worth fairly well on anything, there aren't any split-second decisions that need to be taken.

User avatar
Sean OConnor
Posts: 1299
Joined: Fri Sep 03, 2004 7:47 am
Location: Cambridge, UK
Contact:

Post by Sean OConnor » Sun Jul 17, 2005 6:22 am

Quitch wrote:A game like this shold worth fairly well on anything, there aren't any split-second decisions that need to be taken.


But the game must be in sync on both computers and there are a lot of men and bullets (as well as sheep) moving around and the frame rate is fairly high.

User avatar
Legacy
Posts: 664
Joined: Thu Feb 17, 2005 4:34 pm
Location: Wellsboro, PA, USA
Contact:

Post by Legacy » Sun Jul 17, 2005 2:42 pm

What Sean said.

Quitch
Posts: 297
Joined: Thu Dec 16, 2004 8:56 am

Post by Quitch » Sun Jul 17, 2005 5:33 pm

I used to play Close Combat II over 56K and it worked pretty well. Okay, it didn't have sheep... :)

User avatar
Tim_Myth
Posts: 28
Joined: Fri Jun 10, 2005 12:49 am
Location: Dilworth, MN
Contact:

Post by Tim_Myth » Sun Jul 17, 2005 8:44 pm

Maybe instead of sheep the next version could use cows. They move slower, thus solving the sheep issue. :lol:
By Request DJ & Karaoke Company - Yesterday's Traditions, Tomorrow's Technology.

User avatar
qwas
Posts: 350
Joined: Thu Apr 14, 2005 6:00 pm
Location: London, UK
Contact:

Post by qwas » Mon Jul 18, 2005 6:29 am

Uhuh, what about donkeys, weared out after all that carrying men..... TRANSPORT, what about a restriction speed, LAN, is normally 100MB??

10MB?

I got 2.2, it shodlent be any trouble.

Also, what about a connecting room in-game, on your networked games
Proud member of Seans forum since 14th April 2005. 1 year and still counting.
Now to spam those 30 messages to get into 3rd place in post count. :D

I'd like to buy your soul please.
http://www.mindistortion.net/iwantyours ... lex_Rider2

Post Reply