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Sean O'Connor's Games • View topic - Rules

Rules

Real time World War II combat simulation

Rules

Postby Flipper » Mon Jul 25, 2005 10:31 pm

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Postby Tim_Myth » Tue Jul 26, 2005 3:17 am

- Yesterday's Traditions, Tomorrow's Technology.
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Postby Andy » Tue Jul 26, 2005 10:18 am

some sort of command like 'shoot it til its gone' would be nice, its annoying to see my panzerschreck whilst hiding from 3 tanks within its range, and it wasting all of its rounds at some random guy on the extreme of its range thats already pinned by mortar and small arms fire.

a command like suppress could be useful for mortars, only firing on a target when its shooting, allowing it to engage 2-3 targets at once, with a round to each every 30 seconds or so, rather than five in the same time, the last 4 doing nothing.

'fire when fired at' would be great for flanking moves - seeing my guys expose themselves in the middle of a field when if they hadnt fired a shot they wouldnt have been noticed gets annoying after a while. would be good too for maximum kills in defence
________
Last edited by Andy on Sat Feb 05, 2011 1:34 am, edited 1 time in total.
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Postby Quitch » Wed Jul 27, 2005 12:16 pm

I would like units to stop firing inappropriate rounds at inappropriate targets, period.
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