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Sean O'Connor's Games • View topic - Artillery Movement

Artillery Movement

Real time World War II combat simulation

Artillery Movement

Postby Garnier » Tue Jul 26, 2005 7:01 pm

There is currently no possible way to move AT guns right?
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Postby Tim_Myth » Tue Jul 26, 2005 7:20 pm

They're slower than passed out sloth and turn about as fast as the seasons, but they do move.
- Yesterday's Traditions, Tomorrow's Technology.
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Postby Garnier » Tue Jul 26, 2005 8:20 pm

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Postby Andy » Wed Jul 27, 2005 8:16 am

stick em on a big hill and theyre good at pinning enemy FGs, sometimes hit them, but usually have to get some infanty on em. problem comes when your guys head over a ridge, by the time the FG has caught up, youve won, but as long as its the first thing you set movin, it usually keeps up and cant run away as fast as a tank

if you had an FG and 2 MG squads ontop of each other shooting, would the AI think it was a tank???
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