zon wrote:Don't release anything officially without either adding sounds for various weapons or leaving the data open to point to modded/added sounds.
Also, those infantry sprites are the main thing holding back graphics right now. They ought to be replaced.
Yes, I totally agree with you there Zon. All of the infantry/tank sprite graphics and the sounds are being worked on right now and it's the main reason I haven't called any of the versions 4.0 yet as the game will look so different when the graphics are changed.
zon wrote:Bug: At times, weapon exposions come far, far away from the where the guns/tracers are pointing to.
Do they happen in front or behind where the tracer is? There was a bug where the tracer would go too far, but that's been fixed.
zon wrote:Glitch: The effect of mortar shells going high in the air and coming down to the ground is achieved by moving the shell graphic across the screen and back 180 degrees. The illusion left is that the shell is going across enemy lines and being pushed back somehow, perhaps by the wind (like an unlucky golf ball), because the graphic doesn't getting large and smaller as if it is getting higher and then dropping.
I'll try adding a shadow to the mortar round and that might make it clearer. It looks odd as the world is actually titled a few degrees forwards (that's why you can see the front of a house). If youwere looking directly downwards a mortar round would appear to just travel very slowly straight across the game board and would look very strange.
zon wrote:Finally, on the enemy hidden/seen issue. How about a sliding scale control, like a realism scale, controlled by the user?
I'm not keen to do this as it would massively affect the gameplay.