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Sean O'Connor's Games • View topic - Up to beta version 3.99m now!

Up to beta version 3.99m now!

Real time World War II combat simulation

Postby Sean OConnor » Tue Nov 08, 2005 10:56 am

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Postby TheKangaroo » Tue Nov 08, 2005 7:47 pm

Maybe marked minefields as part of the scenery could be an easier alternative, still not too useful, though.
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Postby Quitch » Tue Nov 08, 2005 10:02 pm

No to minefields I think. It would ruin the dynamic.
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Postby Fighter_Ace » Wed Nov 09, 2005 1:32 am

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Re: Up to beta version 3.99m now!

Postby Ross_Moorhouse » Thu Nov 10, 2005 4:26 am

Ross Moorhouse

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Email: rossm@csogroup.org
CSO Group providing Expertise and Vision to a Dynamic World
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Postby Paolo Sforza » Fri Nov 11, 2005 2:00 am

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Postby Andywoolnough » Tue Nov 15, 2005 3:11 pm

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Postby rich12545 » Wed Nov 16, 2005 5:25 am

I disagree about the Marines and, if feasable, it would be nice. Kind of an elite infantry. They were indespensible in taking the islands.
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Postby TheKangaroo » Wed Nov 16, 2005 4:47 pm

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Postby Andy » Wed Nov 16, 2005 5:05 pm

yeah, french total success, brits barely succeeded in living (30,000 casualties on the first day, out of 60,000 sent in).
ive always thought the arty as a bit slow, but can be lived with. a repeat function however IS NEEDED IMMEDIATELY, from what i see its been requested ever since i started reading this forum and is yet to be put in. not sure how it would work and i have ABSOLUTELY no idea about programming, but surely it cant be that much of a job, least not like adding in campaigns all over the place. perhaps icons for places that have been zeroed in on, that could be pressed again to send a salvo that way???

would there be any weight to sandbagged positions to fortify HMGs, make them a bit of an obstacle in attack?
________
Last edited by Andy on Sat Feb 05, 2011 1:38 am, edited 1 time in total.
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Postby Sean OConnor » Wed Nov 16, 2005 7:44 pm

Actually, an artillery fire mission ought to take a bit longer than it does in the game. In real life you would have to walk the shots to the left and right until you were pretty much on line with the target, and then walk them backwards and forwards until you were within about 50m. And for each shot that the OP calls in the poor artillerymen have to work out angles and numbers of charge bags etc... to use before they can fire. I know - I've directed artillery fire on Salisbury Plain!

You ought to be able to put down the same barrage again though straight away to be more realistic and that's something I'll probably do one day. And before the battle starts you should be able to designate areas that have been pre-zeroed in on already.

But, I think the effects of an HE barrage are massively under-valued in Firefight. My guess is that 18 rounds of 155mm HE exploding near you would either kill you or make you decide to give up and go home.
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Postby Andywoolnough » Thu Nov 17, 2005 5:34 pm

You would know man, I've never done it. It does seem awkward not to be able to call a barrage down in exactly the same place as the last one though.

Defence on hard and very hard is getting really tedious now though. AT gets taken out immediately and infantry just sits there and turns red. I now just hit retreat as soon as the game starts and leave the game running while I do something else until the next mission gives me a few more men to defend with. Sorry.
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Postby Andy Brown » Fri Nov 18, 2005 4:51 am

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Postby Andywoolnough » Fri Nov 18, 2005 2:36 pm

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Postby Andywoolnough » Fri Nov 18, 2005 2:54 pm

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