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Sean O'Connor's Games • View topic - Enemy ID

Enemy ID

Real time World War II combat simulation

Enemy ID

Postby Andywoolnough » Tue Nov 08, 2005 2:48 pm

I'm sure all you military experts will tell me why this is a silly idea, but is there any chance of prisoner or dead enemy ID, to see what sort of unit he was from? I'm sure in real wars people can see from the shoulder flashes which regisment/division they are up against. In fact, if literature is to be believed, infantry in WW1 used to launch three or four man raids to pinch a soldier from the lines immediatly infront of them to determine which regiment it was and whether they were fresh, in which case an attack was imminent.

Did this happen in WW2? I ask as it would be helpful to know if you were up against the die-hard SS, Volksgrenadiers (with nasty Panzerfausts or shreks for the tanks), US/UK paras etc etc. If one of your guys moves over the enemy dead you get to see what type of unit you're up against and threfore adjust your tactics accordingly. Would that be unrealistic/tricky/utter stoopid?
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Postby Andy » Tue Nov 08, 2005 6:13 pm

great idea, id love it to happen, but methinks it would be tricky to implement, as especially with the germans, the names of the infantry sections are unfamiliar, some sort of graphic would have to be used to show what his squad consisted of.
even if it was just what weapon he had i think it would be useful, i.e. when youve flanked round to the rear of the enemy - is that guy the first guy running away (retreat imminent) or the mortar team thats been sniping your guys??? more directed to te older versions when mortars were stuipid accurate that one, but has anyone else noticed how damned hard it is to find the enemy mortars - ive watched round fired, put a squad there, no one to be seen, only to have one of the bayonneted and the guy who did it magically dissapear again

but whilst we're thinking of absurdly complicated ideas that probably cant be impemented, how about if you took somebody prisoner, they would tell you what theyre orders were (a line would appear similar to how we control squads, but maybe in red??) and if they were higher ranking or had a radio unseen squads locations would be revealed?

brings me to an old point i brought up - how is radio strength determined??? is it the commander, a certain guy or the average position of the squad??
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Last edited by Andy on Sat Feb 05, 2011 1:37 am, edited 1 time in total.
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Postby TheKangaroo » Tue Nov 08, 2005 7:45 pm

Well, a difficulty here sure is, that in Firefight your force can consist of Paratroopers, Mechanized Infantry and regular infantry at the same time. That way you could only get usable information on the one single squad of the prisoner or dead, which you would have encountered before (else there wouldn't be prisoners or dead) so you already had a chance of testing whether or not they got Bazookas, machine guns or whatever...
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Postby Garnier » Wed Nov 09, 2005 2:05 pm

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Postby Andywoolnough » Wed Nov 09, 2005 2:24 pm

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