Problems-again

Real time World War II combat simulation
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qwas
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Problems-again

Post by qwas » Sat Nov 12, 2005 7:28 pm

When a tank come up to an anti tank, that anti tank can easily destroy the tank, but the crew run away which then eventually leads to the tank killing them, can u stop this? Anti Tanks are now useless.
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Post by qwas » Thu Nov 17, 2005 7:44 pm

Hello?
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Sean OConnor
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Post by Sean OConnor » Thu Nov 17, 2005 8:31 pm

If the anti-tank gun has been spotted then the crew are in real trouble because they can be hosed down with machine gun fire from the tank. I'll have a look into this though.

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Post by Andy » Fri Nov 18, 2005 12:16 am

but the tank can usually spot the AT at the same time the AT spots them, even if the AT isnt shown to us. i still dont like how tanks stop when shot at - surely if you were driving a tank, and someone started firing something big at you, the last thing youd do would be to stop where they can see you??? what would the tatics for this be in real life?? any tank commanders out there???
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Last edited by Andy on Sat Feb 05, 2011 1:38 am, edited 1 time in total.

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Post by qwas » Fri Nov 18, 2005 8:39 am

Sean O'Connor wrote:If the anti-tank gun has been spotted then the crew are in real trouble because they can be hosed down with machine gun fire from the tank. I'll have a look into this though.


Yeah, but I think I remember the anti tank actually facing or nearly facing the tank, also the tank doesnt even fire until the crew ran away.
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Post by Quitch » Fri Nov 18, 2005 5:14 pm

This is why you use infantry for spotting... but anti-tank goods should have LOS as good as any infantry.

Tanks don't stop, that I've seen. They simply slam the tank into reverse (which is exactly what tank crews do I believe, since the idea is if the gun has started firing, you've just entered its LOS, or optimum firing range, therefore far better to get the hell out of it while keeping your strongest armour to the front).

Bear in mind I haven't played m though.

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Post by qwas » Fri Nov 18, 2005 6:14 pm

LOS

Edit: I was on the phone when I typed this so I got mixed-up.
Last edited by qwas on Fri Nov 18, 2005 7:56 pm, edited 1 time in total.
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Bob Janova
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Post by Bob Janova » Fri Nov 18, 2005 6:58 pm

Do you mean "What is LOS"? If so, the answer is Line Of Sight.

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Post by qwas » Fri Nov 18, 2005 7:06 pm

OK
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Post by Andy » Tue Nov 29, 2005 12:38 pm

if you move AT guns during the game, they dont stop at the point that you tell them to go to - they keep on going unless you move it slightly when theyre were you want them
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Post by qwas » Tue Nov 29, 2005 7:59 pm

Why?
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Post by Fighter_Ace » Tue Nov 29, 2005 11:51 pm

Firstly, it usually is never a good idea to move AT guns. (1) They could get easily spotted if moved because they are big, bulky, and slow. (2) They are usually in great places to begin with.

I'm not too sure why, but I have never got the hang of AT guns. Mine always seem to get their asses fried whilst the enemies seem to do extremely well.

P.S. Is Sean only offering the beta version to registered users by email?
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Post by Andy » Wed Nov 30, 2005 6:37 pm

qwas wrote:Why?


what you mean??
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Post by qwas » Wed Nov 30, 2005 7:31 pm

Nothing
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