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Sean O'Connor's Games • View topic - HMG Behaviour

HMG Behaviour

Real time World War II combat simulation

HMG Behaviour

Postby Andy Brown » Mon Dec 19, 2005 3:01 am

I'm a little concerned at the way HMGs behave on the Firefight battlefield.

During the first few minutes of a battle, they seem to fire very aggressively, quickly chewing through two or three hundred rounds.

Once they get down to about 100-200 rounds however, they tend not to fire at all. Further more, once they're down to 100-200 rounds and they get commanded to fire at a particular target (using the F-key/"Fire" button) they seem to fire one burst at the designated target (if the player is lucky) and then quit firing again.

I have noticed this in every game I have played using HMGs and would very much like to see it tweaked. I can't even begin to guess what causes it but it gets very frustrating sitting through tight defensive games with HMGs that, despite having a decent number of rounds left, WON'T FIRE AT THE ENEMY!! :x

It would be great if this could be explained and fixed.

Cheers,

Andy Brown
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Postby Sean OConnor » Mon Dec 19, 2005 6:03 pm

They're just trying to conserve their ammo as they start to run low.
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Postby Andy » Mon Dec 19, 2005 6:32 pm

seems to save it for closer ranges, problem as i see it is that the first 400rds dissappear for not much affect due to the large range used at
________
Last edited by Andy on Sat Feb 05, 2011 1:43 am, edited 1 time in total.
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Postby Andy Brown » Mon Dec 19, 2005 6:47 pm

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Postby Andy Brown » Mon Dec 19, 2005 6:52 pm

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Postby Andy » Mon Dec 19, 2005 9:25 pm

if you wanted short range defence, why not get a recce squad - you can get 9 men + weapons for the same price. i reckon to be worth the money they should have a lot more ammo, but be slightly more sparing with it at long range
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