Real time World War II combat simulation
- Posts: 1313
- Joined: Fri Sep 03, 2004 7:47 am
- Location: Cambridge, UK
Andy Brown wrote:Sean,
Haven't heard much from you lately. What are you working on?
Yeah, sorry, I have gone a bit quiet! I've been writing a Notepad replacement program (see the Off Topic forum http://www.windowsgames.co.uk/forums/viewforum.php?f=12
where I'm just about to post something on it asking for beta testers.
It's just about done and I'll finalise the latest version of Firefight next and it will (at last!) become version 4.0
Hey, runs fine so far, no obvious problems spotted. Looks good. A replace all feature would be good rather than having to ok each item. I do like it a lot so far! Will use it for the forseeable future looking for issues!
Oh, nice dog!
- Posts: 209
- Joined: Sun Jul 10, 2005 8:42 pm
- Location: Edinburgh! (its le balls)
i know u said you were happy with this, but to show that on some occasions you DO see 3 squads heading at your defences, try a very hard game on the flattest, featureless desert you can find, stick a recce squad up high in the centre and theres gonna be a whole host of people.
with regards to the seeing corpses later, bear in mind that the kill only gets recorded when the corpse gets found - remember this when trying to figure out how effective mortars are, registering no kills with all ammo gone, then at the end of the battle having 10 or 12 kills to their name
Last edited by Andy
on Sat Feb 05, 2011 1:45 am, edited 1 time in total.
- Posts: 106
- Joined: Sat Nov 25, 2006 3:23 am
If you want to see enemys drive a tank where you think a squad is and have infantry fire at the fleeing foes.