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Sean O'Connor's Games • View topic - German Lone Wolfs
Page 2 of 2

PostPosted: Thu Apr 20, 2006 6:27 pm
by Sean OConnor

PostPosted: Fri Apr 21, 2006 12:55 am
by Guest
Hey, runs fine so far, no obvious problems spotted. Looks good. A replace all feature would be good rather than having to ok each item. I do like it a lot so far! Will use it for the forseeable future looking for issues!

Oh, nice dog!

PostPosted: Thu May 25, 2006 4:58 pm
by Andy
stigar

i know u said you were happy with this, but to show that on some occasions you DO see 3 squads heading at your defences, try a very hard game on the flattest, featureless desert you can find, stick a recce squad up high in the centre and theres gonna be a whole host of people.

with regards to the seeing corpses later, bear in mind that the kill only gets recorded when the corpse gets found - remember this when trying to figure out how effective mortars are, registering no kills with all ammo gone, then at the end of the battle having 10 or 12 kills to their name
________

PostPosted: Sat Nov 25, 2006 1:59 pm
by pedroski
If you want to see enemys drive a tank where you think a squad is and have infantry fire at the fleeing foes.