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Sean O'Connor's Games • View topic - Mobile HQ Section?

Mobile HQ Section?

Real time World War II combat simulation

Mobile HQ Section?

Postby Fer » Fri May 05, 2006 4:44 am

After reading some accounts of actions in N. Africa and Normandy, and playing 3.99u, I wonder if it would be possible to have the option - under certain circumstances - of an HQ section which is based in a tank?

For example, let's say I am commanding a British tank force with a few squads of infantry backing-up my tanks, I would probably be in a command tank - not on foot.

Obviously, a mobile HQ has enormous advantages - speed of movement being the main one. However, this can be balanced in two ways:

- A tank-based HQ could potentially be taken out with one round from an anti-armour unit, so it is vulnerable.

- Tanks are, IIRC, harder to hide than four men, so there is vibility to consider.

Any thoughts? Apologies if this is re-covering old ground ...

- Fer <TZW> :)
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Postby Sean OConnor » Wed May 10, 2006 9:03 am

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Postby Andy » Thu May 25, 2006 5:03 pm

having just done a basic radio course in my regiment, my head is full of stuff like vehicles having longer ranges, re-broadcast stations and the like. is there any way of working this into the games?

something like a rebro jeep that can head out onto a hill to regain contact with a unit out of range of the HQ unit. this is especially irritating when theyre only just behind a steep ridge, and the HQ has to go all the way over the one side of the map, often holding up the whole advance for 5-10 minutes whilst contact is lost with units on the other side.
________
Last edited by Andy on Sat Feb 05, 2011 1:45 am, edited 1 time in total.
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Postby Andy Brown » Fri May 26, 2006 2:58 am

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Postby Fer » Fri May 26, 2006 5:11 pm

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Postby Andy Brown » Fri May 26, 2006 11:13 pm

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