Wish List
-
- Posts: 262
- Joined: Wed Dec 08, 2004 9:30 am
- Location: Christchurch, New Zealand
Just wondering how difficult it would be to include some sort of ammo resupply facility.
I was thinking along the lines of an object that the game would treat as a dead soldier that other soldiers could scavenge ammo from. Purchase points-wise, it would be about the same value as a squad. It would be deployable during setup.
I can see it being more useful in defence than attack as, in my experience, defenders tend to run out of ammo more than attackers.
Not a high priority. Just thinking out loud!
Andy
I was thinking along the lines of an object that the game would treat as a dead soldier that other soldiers could scavenge ammo from. Purchase points-wise, it would be about the same value as a squad. It would be deployable during setup.
I can see it being more useful in defence than attack as, in my experience, defenders tend to run out of ammo more than attackers.
Not a high priority. Just thinking out loud!
Andy
One thing that I would like to see would be a variable endurance to losses of the enemy commander.
Defence often ends with only about friendly one left alive and enemy withdrawing with thrice as much left.
I think that player often wins only by being completely ruthless and pressing on regardless of losses. It would be nice if the AI would do it from time to time.
Defence often ends with only about friendly one left alive and enemy withdrawing with thrice as much left.
I think that player often wins only by being completely ruthless and pressing on regardless of losses. It would be nice if the AI would do it from time to time.
...
-
- Posts: 492
- Joined: Wed Jul 27, 2005 11:07 pm
- Location: Hamburg, Germany
How about including a halftrack version for attacks or spread defences, too? Trucks obviously would play along even better gameplay-wise, as they would easily be destroyed, but well... needs truck graphics, would look weird going through rough terrain and so on.I was thinking along the lines of an object that the game would treat as a dead soldier that other soldiers could scavenge ammo from. Purchase points-wise, it would be about the same value as a squad. It would be deployable during setup.
I think that goes right along the lines of having different 'styles of command' available to the AI, which often match starts debates about faction doctrines, stereotypes and statistics. Regardless of those issues the idea itself is sound but probably - as most things having to do with AI - a nightmare to implement.One thing that I would like to see would be a variable endurance to losses of the enemy commander.
Well, there's probably a an amount of losses or something similar that causes the withdrawal now. It's probably just a question of making that value random.TheKangaroo wrote:I think that goes right along the lines of having different 'styles of command' available to the AI, which often match starts debates about faction doctrines, stereotypes and statistics. Regardless of those issues the idea itself is sound but probably - as most things having to do with AI - a nightmare to implement.One thing that I would like to see would be a variable endurance to losses of the enemy commander.
Also, a new troop type - fanatic that wouldn't get suppressed or frightened could be useful to simulate banzai charges and similar would be nice.
Too bad that there aren't varied infantry weapons. IIRC banzai charges were pretty good against forces armed with bolt-action rifles but were shot to pieces by Garand-armed Americans.
...
-
- Posts: 262
- Joined: Wed Dec 08, 2004 9:30 am
- Location: Christchurch, New Zealand
-
- Posts: 1
- Joined: Thu Jun 10, 2010 2:05 am
- Location: Here,there,everywhere.
- Contact:
-
- Posts: 442
- Joined: Fri Feb 06, 2009 11:09 pm
- Location: Montr?al
not useful, it's not in the game "spiritblaster339 wrote: -Fog of War
Can be useful, but it will be hard to do.blaster339 wrote: -Ability to select 1 or more squads(You know the mouse that draw bozes :3)
They already do this, when they are in the sqare of a house, they are in the house, and they are harder to shout.blaster339 wrote: -Ability to make the infantry garrison to buildings :3 (So ur ppl can have more defense from tanks)
I need to write something, so i create that signature.
-
- Posts: 262
- Joined: Wed Dec 08, 2004 9:30 am
- Location: Christchurch, New Zealand
There's fog of war, it's just not visible
.
Anyway, stuff that stops the game from being semi-realistic:
-Tank breakdowns, various types of damage, immobilization, etc.
Tanks could really get stuck on some types of ground, like mud, gravel, etc.
Most of Churchills during Dieppe raid got stuck on a gravel beach. There should be a chance for tanks to get stuck in buildings too.
Also, there should be a possibility of crew members getting wounded without destroying the tank.
-Anti-tank grenades, molotov cocktails, etc.
-Trenches, razor wires, mines and digging in - these were really important for defence.

Anyway, stuff that stops the game from being semi-realistic:
-Tank breakdowns, various types of damage, immobilization, etc.
Tanks could really get stuck on some types of ground, like mud, gravel, etc.
Most of Churchills during Dieppe raid got stuck on a gravel beach. There should be a chance for tanks to get stuck in buildings too.
Also, there should be a possibility of crew members getting wounded without destroying the tank.
-Anti-tank grenades, molotov cocktails, etc.
-Trenches, razor wires, mines and digging in - these were really important for defence.
...
Hah, I remember using binoculars a lot when playing Operation Flashpoint with the Command Engine mod.UberMoo wrote:I wouldn't mind a binocular function for the commander. Just to make it possible to do a quick recce before sending troops out and to make it possible to spot some units before sending out patrols etc.
Without them, it's hard to know what's going on.
On the other hand, there's an ability to see everything that the player's units see.
...
I also wish it was possible to spot enemy units before they spot you. I have on one occasion out flanked the opposition and been able to observe an enemy tank without him spotting me. I just wish it was possible, under the right circumstances, to see enemy troops if you are close enough and they haven't spotted you.