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Sean O'Connor's Games • View topic - Wish List

Wish List

Real time World War II combat simulation

Postby Andy Brown » Sat May 29, 2010 10:08 pm

Just wondering how difficult it would be to include some sort of ammo resupply facility.

I was thinking along the lines of an object that the game would treat as a dead soldier that other soldiers could scavenge ammo from. Purchase points-wise, it would be about the same value as a squad. It would be deployable during setup.

I can see it being more useful in defence than attack as, in my experience, defenders tend to run out of ammo more than attackers.

Not a high priority. Just thinking out loud!

Andy
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Postby Perturabo » Sun May 30, 2010 11:12 pm

One thing that I would like to see would be a variable endurance to losses of the enemy commander.
Defence often ends with only about friendly one left alive and enemy withdrawing with thrice as much left.
I think that player often wins only by being completely ruthless and pressing on regardless of losses. It would be nice if the AI would do it from time to time.
...
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Postby TheKangaroo » Mon May 31, 2010 8:55 pm

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Postby UberMoo » Tue Jun 01, 2010 11:13 am

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Postby Knut » Tue Jun 01, 2010 4:38 pm

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Postby Perturabo » Tue Jun 01, 2010 6:34 pm

...
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Postby Andy Brown » Wed Jun 02, 2010 9:45 am

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Postby blaster339 » Thu Jun 10, 2010 2:13 am

-Fog of War

-Ability to select 1 or more squads(You know the mouse that draw bozes :3)

-lol i forgot my other one

-Ability to make the infantry garrison to buildings :3 (So ur ppl can have more defense from tanks)

Lol
that time i just got pwned by tanks
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Postby the space predator » Thu Jun 10, 2010 5:28 pm

I need to write something, so i create that signature.
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Postby Andy Brown » Thu Jun 10, 2010 11:05 pm

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Postby Perturabo » Sat Jun 12, 2010 12:04 am

There's fog of war, it's just not visible :) .


Anyway, stuff that stops the game from being semi-realistic:
-Tank breakdowns, various types of damage, immobilization, etc.
Tanks could really get stuck on some types of ground, like mud, gravel, etc.
Most of Churchills during Dieppe raid got stuck on a gravel beach. There should be a chance for tanks to get stuck in buildings too.
Also, there should be a possibility of crew members getting wounded without destroying the tank.

-Anti-tank grenades, molotov cocktails, etc.

-Trenches, razor wires, mines and digging in - these were really important for defence.
...
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Postby Knut » Tue Jun 15, 2010 6:47 pm

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Postby UberMoo » Sat Jun 19, 2010 2:20 pm

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Postby Perturabo » Sun Jun 20, 2010 1:34 pm

...
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Postby UberMoo » Sun Jun 20, 2010 2:47 pm

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