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Sean O'Connor's Games • View topic - Wish List
Page 5 of 10

PostPosted: Wed Feb 06, 2008 11:41 pm
by Knut

PostPosted: Wed Feb 06, 2008 11:59 pm
by StateRoute170

PostPosted: Thu Feb 07, 2008 3:02 am
by Knut

How much artillery?

PostPosted: Thu Feb 07, 2008 12:21 pm
by JeanBoule
Actually, this is one aspect of Firefight which is quite inflexible, to the best of my knowledge. You have no choice about artillery. The enemy always has it , and you always have it. Of course if you want to set yourself an extra level of difficulty, you dont have to use your artillery. You can rest assured that the enemy will use his/hers.

Which in some cases is not historically accurate. In the case of regular troops fighting guerrillas, the guerrillas would be unlikely to have artillery or it might be a lot less effective. On the other hand, the history books tell us that by 1945, the russians had way, way more than the germans.

To get this thread on topic, I wish that I had a flexible choice about artillery as I do with other arms, that is, that I could elect to have fewer troops or tanks, and more artillery rounds to fire, or vice versa. I wish that I could have more HE and less smoke, or vice versa. Oh, and I wish I could have both smoke and HE in the same salvo or fire mission.

If the game included World War One, I would want gas shells too, but I wont ask just yet.

I like to check what each of my subunits did at the end of a game, like how many enemy they killed. I wish to know how many enemy the artillery knocked off. As it is I have to estimate by subtraction, assuming the total - subunits score = artillery score.

Getting a good result with your artillery is one of the harder aspects of this game.

PostPosted: Thu Feb 07, 2008 5:14 pm
by StateRoute170
dude,the computer is not a he/she,the computer is a ''it''.

PostPosted: Thu Feb 07, 2008 5:36 pm
by TheKangaroo
Are you perfectly sure on that?

PostPosted: Thu Feb 07, 2008 5:54 pm
by StateRoute170
yea im sure,why are you attracted to your computer?go masturbate or somethin Jesus Christ.

PostPosted: Fri Feb 08, 2008 8:33 am
by Legacy

PostPosted: Mon Feb 11, 2008 1:18 am
by Nomadic

PostPosted: Mon Feb 11, 2008 4:47 pm
by StateRoute170

PostPosted: Sun Aug 10, 2008 3:37 am
by hardfighter

PostPosted: Tue Sep 23, 2008 12:40 am
by Whereisdabud
Just wanted to add that maybe a weather system would be good for the game. It could have different wind speeds for every map(not too drastic). Maybe it could have snow and rain etc. I would also like to see night missions maybe? I think that would be pretty fun. Just my thoughts anyway.

PostPosted: Fri Sep 26, 2008 5:06 am
by Whereisdabud

Running out of ammo.

PostPosted: Fri Sep 26, 2008 6:21 am
by JeanBoule
[quote="Whereisdabud"] . . . . when troops run out of ammo, they leave their position to go find more and a majority of the time they go the wrong way to look for it. /quote]

I recently had a game where I had a couple of recce squads running around in small circles in a very strange way. I was defending, and I often use recce squads in defense, because that gives small units I can use as reinforcements for threatened areas ("Wot, like you mean everywhere?" I hear you say).

Anyway, I happened to notice these squads had zero rounds left. This is the first time I have noticed this happening with infantry. Tanks seem to run out of main gun ammo fairly often, but not mg ammo. I have experimented with rifle squads with a low initial ammo level to see what happened when they ran out, but they seemed to conserve it or something.

I did not come to a firm conclusion on what was happening.

This has made me think though. In a deliberate defense, the defending troops might well have a much larger amount of ammo right to hand, whereas the attackers have to carry theirs, and there is a physical limit to how much they can carry.

cheers

PostPosted: Sun Mar 08, 2009 8:15 pm
by the space predator