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Sean O'Connor's Games • View topic - Lower land rather than remove land

Lower land rather than remove land

Lead your people to safety before Atlantis disintegrates

Lower land rather than remove land

Postby BoxZone_Author » Fri Feb 18, 2005 9:48 pm

How about an idea to lower the land rather than remove the land.
You would get two lowers per turn rather than one remove. You could lower any land,
sand would be height 1,
forest height 2 and mountain height 3.

This would speed up the loss of land at the beginning of the game and slow it down towards the end.

It would also permit someone suitably perverse to split the island in two fairly early on.
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Postby OrigamiGuy » Fri Feb 18, 2005 11:24 pm

Hey, there's an idea. Perhaps there could be some kind of penalty for moving, as well: easier to move downhill than uphill. It would get people from the inland into the boats quicker, at the cost of leaving more people on the vulnerable shorelines.
"Stupid people exist to give smart people something fun to do." ~Me
"Those who can constantly quote others aren't necessarily well-read. Maybe they simply have no ideas of their own." ~Me
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Postby Sean OConnor » Wed Feb 23, 2005 10:31 am

I like that idea and I'll have a think about doing that.
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Postby jcscar21 » Thu Apr 10, 2008 4:15 pm

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Postby dcm83 » Thu Apr 17, 2008 6:03 pm

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