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Sean O'Connor's Games • View topic - Is it profitable to sell small games?
Page 1 of 1

Is it profitable to sell small games?

PostPosted: Tue Oct 28, 2008 5:14 pm
by Citalk
Hi! That is my first post here. Is it profitable to sell small games? By "small" I mean made by 1-2 people. That is not exctly, but you know what I mean. There are big sells in the market but a lot of peoples with lot of interests.
I will be happy to kick my job someday and to work on my games. I spend few years learning Gamemaker's GML and have all (or almost) code assets that I need to make games - RTS especially. There are few things that prevents me to start, mostly GM failing license.

PostPosted: Wed Oct 29, 2008 2:58 am
by Legacy
You'd probably be better off learning C++ or some variant of Basic or even Java if you plan on making "real" games.

PostPosted: Wed Oct 29, 2008 1:54 pm
by Citalk
I am learning C# (with XNA - interesting in 2d games only), just in the beginning now. GML took me a lot of time, because I am not a programmer and was really very hard. It't crashing license is the main program so I decided to learn something reliable.
But my question is other :P

PostPosted: Sun Nov 02, 2008 6:00 pm
by TheKangaroo
I think whether ot not it's profitable depends largely on the games you make. Also slightly on what you consider 'profitable'. I doubt you end up swimming in money, but if I'm not completely mistaken Sean feeds his family on it.

PostPosted: Mon Nov 24, 2008 1:36 am
by sid6.7