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Critical Mass

Posted: Sun Jul 05, 2015 1:14 pm
by Mainak
Is the Critical Mass forum dead? Because I seem to be the only one posting there nowadays. Also, there have been no new updates. Does anyone have an idea about what's going on?

Re: Critical Mass

Posted: Wed Feb 03, 2016 1:26 pm
by Sean OConnor
Sorry there's not much going on with Critical Mass lately. For the past few years I've been almost exclusively doing iOS games simply because there's more money to be made there. I am planning to return to Windows this year though as I'd like to get all of my games on the Windows AppStore. I'll refresh all of the games while doing that and add new features that have been added to the iOS ports too. I'll port over the new games like Snowballs, Tribes, Wizard and Bewilderword too.

Re: Critical Mass

Posted: Mon Jan 23, 2017 7:07 am
by Mainak
Well...?

Re: Critical Mass

Posted: Mon Jan 23, 2017 10:17 am
by Sean OConnor
I did get back into Windows programming and I've ported the new versions of Firefight, Slay and Conquest (so far) back from iOS. Firefight and Slay are both now on Steam:

Firefight: http://store.steampowered.com/app/500190

Slay: http://store.steampowered.com/app/563200/

Conquest is still waiting for approval. I'd like to get them on the Windows Store (and Mac Store) too but when I looked into it it didn't look trivial to do. I'll need to buy a new Windows 10 laptop too, but I'm planning on that soon.

My problem is I've got about 15 different games and between them they run on Windows, iOS and Android so as a one-man outfit it's really hard for me to find time to work on individual games so progress can be really slow sometimes. Sorry!

Re: Critical Mass

Posted: Mon Jan 23, 2017 2:08 pm
by Mainak
Ah, I understand now. :D