Hows linux support with Wine\Mint?

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JGPS
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Hows linux support with Wine\Mint?

Post by JGPS » Sat Jul 11, 2015 2:51 pm

Particularly with Critical Mass, but also in general. The demo worked but the menus didn't display properly, the game itself ran fine but I'm concerned about the post mission feedback. I'm also concerned about the statistics screen on games like conquest and mother of all battles. Anyone know of any winetricks\configs to get them to display properly? If there's workarounds to these issues I'll probably buy the pack, I had it years ago and quite a few of the games are very good IMO, Critical Mass in particular is better than a lot of games period despite being a one man project.

Also have you considered trying to sell your game packs via vendors like Good old Games or Steam? The extra visibility might be a boon to you even as they take their cut, and it's nice for consumers to be able to download instantly rather than waiting for an E-Mail.

Anyway, keep up the good work Mr. O'Conner and I hope your business is doing well.

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Sean OConnor
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Re: Hows linux support with Wine\Mint?

Post by Sean OConnor » Wed Feb 03, 2016 1:27 pm

Sorry I can't help out with Wine as that's not something I've ever got into. I'm planning on refreshing all of my Windows games and getting them onto the Windows AppStore sometime later this year.

woody
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Re: Hows linux support with Wine\Mint?

Post by woody » Thu Jul 13, 2017 8:39 am

Tons of info out there on Ubuntu / Linux related forums about Wine, but I never had a pleasant experience with it - even if it created a wokring Windows sandbox, the quality of CGI and the smoothness of the gameplay was really poor - get r.e.a.d.y. for a longer road...



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