Graphics

Anything to do with programming games...
Post Reply
Guest

Graphics

Post by Guest » Mon May 09, 2005 12:25 am

What do the games here use for graphics? GDI, Directx, opengl?

User avatar
Legacy
Posts: 664
Joined: Thu Feb 17, 2005 4:34 pm
Location: Wellsboro, PA, USA
Contact:

Post by Legacy » Mon May 09, 2005 2:23 am

GDI, to the best of my knowledge.

User avatar
Sean OConnor
Posts: 1299
Joined: Fri Sep 03, 2004 7:47 am
Location: Cambridge, UK
Contact:

Post by Sean OConnor » Mon May 09, 2005 10:08 am

Yes, I only use GDI. It's partly because of laziness on my part not to try and learn something new but also because GDI does everything I need.

Guest

Post by Guest » Wed May 11, 2005 2:35 am

ah, I allways got the impression that it was to slow to make games... but people exagerate allot.

User avatar
Sean OConnor
Posts: 1299
Joined: Fri Sep 03, 2004 7:47 am
Location: Cambridge, UK
Contact:

Post by Sean OConnor » Wed May 11, 2005 6:39 am

It's fine for 2D turn based games and simple action games but you'd need DirectX for a 3D Doom-style shoot 'em up. Slay ran with no problems on a 33Mhz 486 using GDI!

User avatar
frawsty
Posts: 77
Joined: Sat Jun 04, 2005 3:40 pm
Location: So Cal, USA
Contact:

Post by frawsty » Sun Jun 26, 2005 1:17 am

Sean,
What do you think about GDI+? Since joining the forum I've gotten jazzed about making games again. I've never used GDI. I did a search and found some hits on GDI+. I'm thinking of trying my hand at a turn-based game so I might be bugging you a bunch soon :twisted:
Johnny
--------
http://www.funkyfreshdesigns.com
Web Dev, Game Dev, Computer Support, Networking and more!

User avatar
frawsty
Posts: 77
Joined: Sat Jun 04, 2005 3:40 pm
Location: So Cal, USA
Contact:

Post by frawsty » Sun Jun 26, 2005 4:54 pm

also, what would you say your development time was for Conquest? If I may ask.
Johnny
--------
http://www.funkyfreshdesigns.com
Web Dev, Game Dev, Computer Support, Networking and more!

User avatar
Fighter_Ace
Posts: 409
Joined: Mon Sep 06, 2004 4:36 am
Location: Sacramento, CA, United States of America - Also can be found somewhere in the land of 1's and 0's
Contact:

Post by Fighter_Ace » Mon Jun 27, 2005 2:12 am

frawsty wrote:also, what would you say your development time was for Conquest? If I may ask.


Yeah, I'm kinda wondering how long on average it takes you to make a new game. As a new programmer and all, I'm eager to learn but kinda need an idea of what I'm getting myself into :lol: !
My thanks and best regards to all my former submitters.

User avatar
frawsty
Posts: 77
Joined: Sat Jun 04, 2005 3:40 pm
Location: So Cal, USA
Contact:

Post by frawsty » Mon Jun 27, 2005 2:52 am

ive been thinking about it and thats kind of a loaded question...

sean has really gone the extra mile and created the game to use additional maps. so im curious at what sort of time it took him on just the base game without the additional bells n whistles.
Johnny
--------
http://www.funkyfreshdesigns.com
Web Dev, Game Dev, Computer Support, Networking and more!

User avatar
Legacy
Posts: 664
Joined: Thu Feb 17, 2005 4:34 pm
Location: Wellsboro, PA, USA
Contact:

Post by Legacy » Mon Jun 27, 2005 4:50 am

My game project(back burnered right now due to farm work) is based on user customizability, and that doesn't necssarily mean much more work. The decision to make it easy for users to create their own material and to expand the game just influences the way your basic game "engine" takes input. Of course, my project is at about 2% completion, so I'm no expert.

User avatar
Sean OConnor
Posts: 1299
Joined: Fri Sep 03, 2004 7:47 am
Location: Cambridge, UK
Contact:

Post by Sean OConnor » Mon Jun 27, 2005 10:41 am

frawsty wrote:Sean,
What do you think about GDI+? Since joining the forum I've gotten jazzed about making games again. I've never used GDI. I did a search and found some hits on GDI+. I'm thinking of trying my hand at a turn-based game so I might be bugging you a bunch soon :twisted:


I don't know what GDI+ is!

I just did a quick search and it doesn't come as standard on Windows other than XP so I wouldn't be interested in it. And I read that it can be slower than GDI.

I think you'd be best off with either GDI or take a look at DirectX.

User avatar
Sean OConnor
Posts: 1299
Joined: Fri Sep 03, 2004 7:47 am
Location: Cambridge, UK
Contact:

Post by Sean OConnor » Mon Jun 27, 2005 10:45 am

Fighter_Ace wrote:also, what would you say your development time was for Conquest? If I may ask.


I had a working version of Conquest (originally it was on Pocket PCs) in 6 weeks but then it took another 6 weeksish to iron out all the problems, tweak the AI and add extra features. That was version 1 of course and I've spent a lot of time since on updating it to its current state.

I'd say these days though it takes me about 3-4 months to do a game from start to finish as I have to spend a lot of time answering emails, tweak the other games and reply on these message boards too!

User avatar
frawsty
Posts: 77
Joined: Sat Jun 04, 2005 3:40 pm
Location: So Cal, USA
Contact:

Post by frawsty » Mon Jun 27, 2005 2:52 pm

Thanks for the replies. I think I'll take a look at directx again. Thanks for the inspiration, Sean.
Johnny
--------
http://www.funkyfreshdesigns.com
Web Dev, Game Dev, Computer Support, Networking and more!

User avatar
frawsty
Posts: 77
Joined: Sat Jun 04, 2005 3:40 pm
Location: So Cal, USA
Contact:

Post by frawsty » Fri Jul 01, 2005 9:51 pm

wow I forgot how nasty DirectX is...GDI looks much easier. Is it a SDK download? MFC?
Johnny
--------
http://www.funkyfreshdesigns.com
Web Dev, Game Dev, Computer Support, Networking and more!

Post Reply