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Graphics

Posted: Mon May 09, 2005 12:25 am
by Guest
What do the games here use for graphics? GDI, Directx, opengl?

Posted: Mon May 09, 2005 2:23 am
by Legacy
GDI, to the best of my knowledge.

Posted: Mon May 09, 2005 10:08 am
by Sean OConnor
Yes, I only use GDI. It's partly because of laziness on my part not to try and learn something new but also because GDI does everything I need.

Posted: Wed May 11, 2005 2:35 am
by Guest
ah, I allways got the impression that it was to slow to make games... but people exagerate allot.

Posted: Wed May 11, 2005 6:39 am
by Sean OConnor
It's fine for 2D turn based games and simple action games but you'd need DirectX for a 3D Doom-style shoot 'em up. Slay ran with no problems on a 33Mhz 486 using GDI!

Posted: Sun Jun 26, 2005 1:17 am
by frawsty
Sean,
What do you think about GDI+? Since joining the forum I've gotten jazzed about making games again. I've never used GDI. I did a search and found some hits on GDI+. I'm thinking of trying my hand at a turn-based game so I might be bugging you a bunch soon :twisted:

Posted: Sun Jun 26, 2005 4:54 pm
by frawsty
also, what would you say your development time was for Conquest? If I may ask.

Posted: Mon Jun 27, 2005 2:12 am
by Fighter_Ace
frawsty wrote:also, what would you say your development time was for Conquest? If I may ask.


Yeah, I'm kinda wondering how long on average it takes you to make a new game. As a new programmer and all, I'm eager to learn but kinda need an idea of what I'm getting myself into :lol: !

Posted: Mon Jun 27, 2005 2:52 am
by frawsty
ive been thinking about it and thats kind of a loaded question...

sean has really gone the extra mile and created the game to use additional maps. so im curious at what sort of time it took him on just the base game without the additional bells n whistles.

Posted: Mon Jun 27, 2005 4:50 am
by Legacy
My game project(back burnered right now due to farm work) is based on user customizability, and that doesn't necssarily mean much more work. The decision to make it easy for users to create their own material and to expand the game just influences the way your basic game "engine" takes input. Of course, my project is at about 2% completion, so I'm no expert.

Posted: Mon Jun 27, 2005 10:41 am
by Sean OConnor
frawsty wrote:Sean,
What do you think about GDI+? Since joining the forum I've gotten jazzed about making games again. I've never used GDI. I did a search and found some hits on GDI+. I'm thinking of trying my hand at a turn-based game so I might be bugging you a bunch soon :twisted:
I don't know what GDI+ is!

I just did a quick search and it doesn't come as standard on Windows other than XP so I wouldn't be interested in it. And I read that it can be slower than GDI.

I think you'd be best off with either GDI or take a look at DirectX.

Posted: Mon Jun 27, 2005 10:45 am
by Sean OConnor
Fighter_Ace wrote:also, what would you say your development time was for Conquest? If I may ask.


I had a working version of Conquest (originally it was on Pocket PCs) in 6 weeks but then it took another 6 weeksish to iron out all the problems, tweak the AI and add extra features. That was version 1 of course and I've spent a lot of time since on updating it to its current state.

I'd say these days though it takes me about 3-4 months to do a game from start to finish as I have to spend a lot of time answering emails, tweak the other games and reply on these message boards too!

Posted: Mon Jun 27, 2005 2:52 pm
by frawsty
Thanks for the replies. I think I'll take a look at directx again. Thanks for the inspiration, Sean.

Posted: Fri Jul 01, 2005 9:51 pm
by frawsty
wow I forgot how nasty DirectX is...GDI looks much easier. Is it a SDK download? MFC?