Free game maker

Anything to do with programming games...
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Fighter_Ace
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Post by Fighter_Ace » Mon Jul 25, 2005 3:06 am

frawsty wrote:ya but they have had lots of time to learn GM and improve their games. dont worry man. make your first game then improve it.
Yeah, I am currently learning GML... it is hard. I printed out 117 pages of this stuff, GML help pages! Am I crazy or what?! I guess I just have a big dream of being a programmer!
My thanks and best regards to all my former submitters.

Guest

Post by Guest » Mon Jul 25, 2005 10:08 am

Hi folks. I found this forum yesterday and downloaded game maker already. What I want to learn about it is how to use a turnbased system rather than real time, and also a map that is not just a picture, but a grid of either hexagons or squares. I can do my own graphics(I've used paintbrush since I was 4), and have also used VB and Klick and Play now and then. I want to make games kind of like MOAB and Slay, since Ive done that a lot with homemade boardgames.

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frawsty
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Post by frawsty » Mon Jul 25, 2005 3:06 pm

read the tutorials, guest. its all their.

GML is pretty easy, I had some advanced stuff i was trying to do that i couldnt in the GUI so i looked it up. its just like c++.

check out my new game: Crypt Robber
http://www.funkyfreshdesigns.com/forum/ ... um.php?f=7

It's a work in progress but playable. At this writing it has only one crypt with 7 levels...each gets tougher. now im working on making other crypts and a hidden "ancient crypt" or a pyramid. anyway its getting better everyday!
Johnny
--------
http://www.funkyfreshdesigns.com
Web Dev, Game Dev, Computer Support, Networking and more!

guest

Post by guest » Mon Jul 25, 2005 8:39 pm

Fighter_Ace wrote:
frawsty wrote:ya but they have had lots of time to learn GM and improve their games. dont worry man. make your first game then improve it.
Yeah, I am currently learning GML... it is hard. I printed out 117 pages of this stuff, GML help pages! Am I crazy or what?! I guess I just have a big dream of being a programmer!

heheheh i started printing this moster then reliezed it was
HUGE so stopped...

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frawsty
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Post by frawsty » Mon Jul 25, 2005 10:30 pm

dont worry about the manual. follow the tutorials to get yourself going. think of the manual as a reference for when you get more advanced. ive only just looked at it a couple of times this weekend. for the most part i havent needed it.
Johnny
--------
http://www.funkyfreshdesigns.com
Web Dev, Game Dev, Computer Support, Networking and more!

guest

Post by guest » Tue Jul 26, 2005 7:28 pm

frawsty wrote:read the tutorials, guest. its all their.

GML is pretty easy, I had some advanced stuff i was trying to do that i couldnt in the GUI so i looked it up. its just like c++.

check out my new game: Crypt Robber
http://www.funkyfreshdesigns.com/forum/ ... um.php?f=7

It's a work in progress but playable. At this writing it has only one crypt with 7 levels...each gets tougher. now im working on making other crypts and a hidden "ancient crypt" or a pyramid. anyway its getting better everyday!
okay it gets stuck on the opening map for me
after i hit space to start the game...

i run a WINXP with 256m ram 64m vidram 30gig hd...

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frawsty
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Post by frawsty » Tue Jul 26, 2005 7:36 pm

click the little icon of the crypt and it should take you to the first level. i should put that in the instructions :P
Johnny
--------
http://www.funkyfreshdesigns.com
Web Dev, Game Dev, Computer Support, Networking and more!

guest

Post by guest » Tue Jul 26, 2005 9:48 pm

frawsty wrote:click the little icon of the crypt and it should take you to the first level. i should put that in the instructions :P
good job it works nice...a little slow on the click the crypt thing?
VERY COOL music..sounds

Astragali
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Post by Astragali » Thu Aug 18, 2005 10:50 am

Quitch wrote:Anyone ever use the programs Klick & Play and Games Factory? Ah, those were the days...
For certain types of games, The Games Factory SUCKED! :( If you wanted to have a large number of buttons (e.g. if you were doing something like Slingo, which needs around 30+ buttons), then the editor would become horribly unstable and crash...

I was really disappointed with TGF considering it was by Francois Lionet, creator of the excellent AMOS Basic...

guest

Post by guest » Thu Aug 18, 2005 5:23 pm

go back and look some more they are really creating
some nice games...even networkable....

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Old Man Johnson
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Post by Old Man Johnson » Tue Aug 30, 2005 3:31 am

I was frustrated by Games Factory because I was bad at programming. So I didn't understnad anything. Now I can't find my activation code and my new computer doesn't have GF installed (and I'm too lazy to go find it). Sigh. Oh well, at least I have Visual Basic.
My webcomic:
Image

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Legacy
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Post by Legacy » Tue Aug 30, 2005 3:50 am

You use VB OMJ?

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sid6.7
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Post by sid6.7 » Tue Aug 30, 2005 7:07 am

Old Man Johnson wrote:I was frustrated by Games Factory because I was bad at programming. So I didn't understnad anything. Now I can't find my activation code and my new computer doesn't have GF installed (and I'm too lazy to go find it). Sigh. Oh well, at least I have Visual Basic.
just email them they will give you another code or your old code...
if you run..you'll only die tired

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Old Man Johnson
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Post by Old Man Johnson » Wed Aug 31, 2005 12:17 am

Oh.... :oops:
My webcomic:
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sharon_2005
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Post by sharon_2005 » Wed Nov 16, 2005 1:20 am

Nice avatar frawsty :)

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