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Sean O'Connor's Games • View topic - Game Creation & Sharing

Game Creation & Sharing

Anything to do with programming games...

Game Creation & Sharing

Postby Fighter_Ace » Tue Aug 23, 2005 7:08 pm

Adam here, I invite you to check out my latest game!

- Title: "Blockade"
- Goal: Get to the end all in one piece while raking in as many points in the meantime.
- Controls: Please refer to the in-game help.
- Game Author: Adam Bulcock
- Graphics & Icon Artist: Adam Bulcock
- Progress: {||||||||||} Still needs more levels and features!

Screenshot:
Image

Download:


Please post your question, ratings, or comments! Or, if you have a game, please share it with us and post it here!
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Postby sid6.7 » Wed Aug 24, 2005 7:00 pm

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Postby Fighter_Ace » Wed Aug 24, 2005 8:15 pm

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Postby Fighter_Ace » Fri Aug 26, 2005 7:01 am

- Warning! Don't expect this game to be anything awesome. It was my first game ever! I had originally made it for testing reasons only. I guess you could call it an experimental.

And remember... read the in-game help. You'll be sorry if you don't! Heh heh :P ! If you don't, you'll eventually find out what ruins the game!
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Postby BoxZone_Author » Tue Aug 30, 2005 11:46 pm

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Postby Fighter_Ace » Wed Aug 31, 2005 1:59 am

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Postby BoxZone_Author » Thu Sep 01, 2005 11:47 pm

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Postby Fighter_Ace » Mon Sep 05, 2005 11:35 pm

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Postby Garnier » Mon Oct 17, 2005 1:52 am

I am working on a game in visual basic called "ORG"

So far I have a random map function, 8 players and a map editor plus other features, but I have only worked two days on it so its not near completion. It will have troops, and you will invade and make empires.



The number underneath the 8 player colors is the value of the territory my cursor was hovering over. It will affect income and how many troops and structures can be made there
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Postby Fighter_Ace » Mon Oct 17, 2005 3:31 am

Wow! I see lots of potential in that game. Could be like a Slay remix but better! Can't wait for the demo :) ! (If you are going to have one)
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Postby Guest » Mon Oct 17, 2005 4:20 am

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Postby Garnier » Mon Oct 17, 2005 2:56 pm

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Postby Jon » Sun Nov 13, 2005 3:39 pm

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Postby Guest » Wed Jan 25, 2006 7:43 am

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Postby Garnier » Tue Feb 07, 2006 8:15 pm

Here is the actual code used to draw the hexes:

Sub drawHexagon(box As Control, ctr As pointDef, ByVal terrain As Integer)
Static pt(6) As pointDef

pt(1).X = ctr.X - hexW
pt(1).Y = ctr.Y

pt(2).X = ctr.X - (hexW / 2)
pt(2).Y = ctr.Y - hexH

pt(3).X = ctr.X + (hexW / 2)
pt(3).Y = pt(2).Y

pt(4).X = ctr.X + hexW
pt(4).Y = ctr.Y

pt(5).X = pt(3).X
pt(5).Y = ctr.Y + hexH

pt(6).X = pt(2).X
pt(6).Y = pt(5).Y

box.FillColor = QBColor(terrainColor(terrain))
z = Polygon(box.hdc, pt(1), 6)

End Sub

-------------------
What it does is draw 6 points in relation to each other, then draws a polygon connecting them all. Then repeat that for each hex.
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