Hex Map Creation Routine

Anything to do with programming games...
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Hex Map Creation Routine

Post by Guest » Wed Jan 25, 2006 7:47 am

Can someone give me a clue about generating hex maps for games. I mean how does a hex map get genned up ? You don't code draw every single line do you ?

Do you group them into a single entity and then replicate that entity or ?

Howzit work ?


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Post by BoxZone_Author » Thu Jan 26, 2006 12:43 am

I see no reason why you wouldn't draw every line individually.
Computers are very good at doing the same thing over and over again.


Post by Guest » Fri Jan 27, 2006 9:21 pm

I found this while Googling today @ lunch...

http://www.dotnet247.com/247reference/m ... 93548.aspx

This is the sort of advice I was looking for.



Post by Guest » Fri Jan 27, 2006 9:28 pm

Whoa ! Someone trying to write a computer game for the board game called "Atlantis" !..............GAH !


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Post by Danjen » Thu Oct 09, 2008 9:37 pm

How would a grid system work involving hexes work, since it doesn't really work in a traditional XY plane?

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