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Wish List for iphone / ipod touch / ipad version

Posted: Tue Sep 21, 2010 10:13 am
by copthorneking
Hi Sean,

Firstly, thanks for bringing this to the App Store - I'm really enjoying the game which I have played 'live' for many years.

Would it be possible to include any of the following 'enhancements' in a future update?

1. Indication of who is going to 'lead off' shown before the bidding starts - I feel this is quite important (although, I've just realised this is apparent by watching the bidding order - duh!).
2. Ability to play 1-10-10-1 (or maybe any desired formation)?.
3. Ability to vary the number of players (I used to favour 5 players, 1-10-10-1).
4. In settings, an option to allow any dealer bid when there's only one card.
5. Choosing AI ability? (Easy, Standard, Difficult)?
6. This is a tricky one I'm sure - abitlity to have more humans playing using wi-fi.

Just one little 'niggle' (excuse the pun) - I don't like the way it states "Position = 1st" before anything's happened :(

Please let me know your thoughts on all this!


Posted: Thu Sep 30, 2010 12:22 pm
by copthorneking
I now realise that "Position = 1st" means Equal or Joint 1st.
I just took it the wrong way! :oops:

Posted: Fri Oct 01, 2010 12:02 pm
by Sean OConnor
I've sent off a new version to the AppStore (so it'll take a week before it goes live). I've added your 1-10-10-1 game scheme. The problem with adding any game type is just down to trying to figure out how to cram all the user interface that would be needed onto the tiny iPhone screen.

The option to let you make any bid is already there. Go to the settings page and select the "Last bidder cannot..." option to No.

The problem with having 5 players is how to fit them all in on the screen! 4 players is convenient on the device's rectangular screen.

It wouldn't be too hard for me to add different AI levels, but I wasn't sure how I'd alter the high score table then. Maybe any game on a harder level would be a better score than a lower AI level?

I'd like to add networking to all my iPhone games but I just haven't found time to learn how to do it. When I get some spare time that's one of the things right at the top of my wish list.

Posted: Mon Oct 04, 2010 2:33 pm
by copthorneking
Thanks for sending the update.

I hope you don't mind me letting you know my 2p's worth!

I realised the option to make any bid was there, but we only used to activate this rule when we had one card each, as it was felt this was unfair on the dealer, not having any option what to play. I suppose I was asking to have an extra option for 'when only one card dealt', but I know this might be too complicated.

I take your point about the crowded screen with more than four players, but maybe we don't need to see all the card backs you currently have, just one face down card to show where the players are sat. You could then fit two on each side, making 6 in total.

Not sure you need the percentages on the high score table, maybe just the scores you achieved, possibly with an indication of which AI level you achieved it on, so a score of 110 'Difficult' is worth more than 110 'Easy' for example.


Posted: Tue Jun 28, 2011 1:59 am
by ricaluanna
Is there an update to this?

Posted: Thu Jul 21, 2011 12:30 pm
by ajnoomane
A networking to all the games is the best deal for this. The game is great so it is good to play all with friends here. Anyway, 4 players are better for rectangular screen of the iPhone.

Posted: Thu Dec 08, 2011 8:48 pm
by david49
Hi Sean,
Did you manage to add the networking to your iphone games, let me know how you got on with it, i'm very interested in networking so a reply would be great.


Posted: Fri Dec 09, 2011 12:28 pm
by Sean OConnor
I've spent the last few months working on Windows Slay but I'm starting to get back into the iPhone games again. I'll try and figure out networking.