Capture The Flag

Capture your opponent's flag before he gets yours
tinfoil
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Post by tinfoil » Fri May 25, 2007 3:41 pm

Basketball has the '3-seconds in the key' rule for defensive players under the basket. Try a version of that.

Stronger/more energenic players lose strength/energy by spending time 'in the key' and whenever they knock out an opponent. They have to pause (outside the key) for awhile to regain energy. (Maybe the flag is made of green kryptonite!).

You could even have the same thing hapen to offensive players as well as defenders.

You could also add 'resting zones' to the game map where the guys must visit to gain strength, or to have it happen more quickly.

Maybe weaker players could become stronger players if they rest long enough.

You could let players 'sprint' (move faster briefly) with an accompanying strength/energy penalty

Or make each of these things selectable.

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Fighter_Ace
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Post by Fighter_Ace » Tue Jun 26, 2007 2:29 am

I'm currently a little confused. What are all the trees and shrubs for? Certainly not for hiding. Hehe. Seems like once you've got the terrain discovered and are in range of an enemy... you're toast. Makes no sense to leave the path because it'll just slow you down, offering no defence in return. Other than not being able to hide, I really like this game, Sean. Looks like it's got some great potential. :)
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Father Vic
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Post by Father Vic » Sun Jul 22, 2007 12:15 pm

I remember having played a Capture the Flag strategy game more than ten years back. Loved it, but somehow I've lost that game. Would like to play such one again, and if possible an even better one. :)

EDIT : I guess it must have been this one, a game by Richard Carr :
Image

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Sean OConnor
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Post by Sean OConnor » Sun Jul 22, 2007 5:23 pm

That's the one!

Nomadic
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Post by Nomadic » Wed Jul 25, 2007 9:42 pm

Heh sean, the graphics for your capture the flag game reminds me of classic runescape.

Germany_Fan
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Post by Germany_Fan » Thu Aug 02, 2007 11:00 am

Father Vic, what was that game called?
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Sean OConnor
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Post by Sean OConnor » Thu Aug 02, 2007 1:00 pm

It was called Capture The Flag! See:

http://www.carrsoft.com/ctf/capture_the_flag_game.html

Hoj
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Post by Hoj » Wed Aug 29, 2007 3:58 pm

Just played it Sean, and just completed a level. I found a good tatic of using Bill as a deversion with all the reds chasing him about while David made his way to the flag with ease :D

I don't really like the game that much, but I bet it'd be a right laugh on the internet. You've made it very well so far. & with you being able to create graphics like these ... Slay 2 ? :wink:

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Sean OConnor
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Post by Sean OConnor » Wed Aug 29, 2007 8:06 pm

They aren't my graphics though! They all come from here:

http://reinerstileset.4players.de/englisch.htm

I took a look at those graphics and based this game on what graphics were available. I think the next game may be a real-time isometric medieval/fantasy battle as those graphics are available from Reiner's site.

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Brice Manuel
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Post by Brice Manuel » Thu Aug 30, 2007 1:28 am

There should be a gold statue of Reiner in every city :wink:

I am using his work in a lot of current games, and now that he has been releasing 3D models, it is even better.

Capture the Flag looks great!!

jftsang
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Post by jftsang » Thu Sep 27, 2007 10:52 pm

Do I get CTF for free as I paid for the games pack?

pedroski
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Capture the flag

Post by pedroski » Fri Jan 04, 2008 10:05 pm

If I have the all the games pack do I still have to pay for this?

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Sean OConnor
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Post by Sean OConnor » Sun Jan 06, 2008 10:37 am

Send me an email and I'll send you the link for the full version.

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