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Sean O'Connor's Games • View topic - port to nds

port to nds

Conquer the island

port to nds

Postby beowulf » Thu Aug 23, 2007 8:56 am

hy sean

i love slay and conquest.

i have to drive by train to work and i always play with my nintendo ds.
so i asked myself one day, if it's maybe possible to port those games to nds.

Can you compile the files for nds?

greetz beo
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Postby Sean OConnor » Thu Aug 23, 2007 10:35 am

Unfortunately the underlying operating systems are completely different so there's no simple way of porting the game over.
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Postby beowulf » Thu Aug 23, 2007 10:38 am

in which language you wrote those games?

wolfenstein 3d and doom are also ported to nds, the os is not so important.
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Postby Diddl » Thu Aug 23, 2007 12:05 pm

Yes, slay for Nintendo DS, - that would be nice!

If slay is written in C or C++ a port should be very simple. NDS has a ARM-9 with 66MHz. There is a free toolkit () based on gcc.

For graphic and sound a SDL lib port exists, so it isn't nessecary to know anything about hardware. Filesystem is C like by devkitpro libfat (fopen(), fread() ...).
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