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Sean O'Connor's Games • View topic - problem with network license
Page 2 of 3

PostPosted: Thu Dec 30, 2004 9:11 pm
by Fusion_power

PostPosted: Thu Dec 30, 2004 10:01 pm
by sharon

PostPosted: Thu Dec 30, 2004 10:55 pm
by Fusion_power

No license number

PostPosted: Fri Dec 31, 2004 2:01 am
by Leon

PostPosted: Fri Dec 31, 2004 2:23 am
by Leon

PostPosted: Fri Dec 31, 2004 4:02 am
by sharon

PostPosted: Sat Jan 01, 2005 10:17 pm
by MortVader

PostPosted: Sat Jan 01, 2005 10:27 pm
by MortVader

PostPosted: Sun Jan 02, 2005 9:10 am
by sharon
slay.hopto.org was just a test i was trying...

If people do want to use it then i will leave it running constant.


I would like to know if ... when running more than 1 game of slay at a time...
would people be able to log into both..ie host slay for 12 players ?
or if i was running 6 would that mean i could host for 36 players?

Please let me know sean..

If i can host more people by running lots of slay games at once then that is great...we can try 10 to start with = 60 people :)

Please let us know as soon as poss...

And by the way all


PostPosted: Sun Jan 02, 2005 11:05 am
by MortVader
If the game can talk thru different ports, several games can be running at the same time. Sean?

I had an idea last night when I went to bed:

If a client working as a dedicated server, or if there was a dedicated server.exe - it would be great if that dedicated server would not require a network license.

If that was the case, I could also put up a permanent server, since I already have a machine running some irc and xml services.

PostPosted: Sun Jan 02, 2005 2:19 pm
by sharon
f a client working as a dedicated server, or if there was a dedicated server.exe - it would be great if that dedicated server would not require a network license.



good idea
could you do this with just a few tweaks sean :)

i think if it was poss we would suddenly have lots of servers to connect to woooohooooooo

PostPosted: Sun Jan 02, 2005 2:26 pm
by MortVader
Yes I agree. And I think this would (at least temporarily) boost sales ;)

PostPosted: Sun Jan 02, 2005 4:16 pm
by Sean OConnor
I'll have a go this year at setting up some sort of permanent server system. What it will probably be though is a list of current servers out there. When you run a server you'll be able to say "make this a public server". Then when other people bring up the New Network Game dialog box it will list all the current public servers. How does that sound?

PostPosted: Sun Jan 02, 2005 4:28 pm
by MortVader
I think that would be excellent.
And I still think you should consider the no-network-license-when-server-is-dedicated thing.

It would increase the amount of public servers out there, thereby supporting a larger Slay-community.

PostPosted: Sun Jan 02, 2005 8:01 pm
by sharon