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Sean O'Connor's Games • View topic - Why loose all your armies when insufficient funds
Page 1 of 1

Why loose all your armies when insufficient funds

PostPosted: Thu Nov 29, 2007 7:17 pm
by keithperdue
A few questions really, why do you loose all your armies, surely you should only loose the ones you can't pay for, i.e the most expensive troops first, down to the amount you can afford with the capital that you have, Or if you loose all the armies then you should at least have the all the capital generated that go.

I have also noticed inconsistencies when loosing a normal hex to the enemy, sometimes I loose all of my money and sometimes I don't.

The enemy seem to last much too long when you split their holding, they also seem to produce armies and towers far quicker than their land holdings would dictate.

Or am I missing something

PostPosted: Sat Dec 01, 2007 5:17 am
by Fusion_power
Yes, you are missing something. Pay attention to the amount of money you collect for each hex that you own sans trees. Then watch and you will see that the AI players always stash some money in their capitol so they do not easily get bankrupted. The way to do this is to smash the hut which destroys the bankroll.

Last is that you must be very careful NOT to go bankrupt yourself. It is intended to work that way. You go bankrupt, you lose it all.

DarJones

PostPosted: Fri Dec 07, 2007 9:53 pm
by keithperdue

PostPosted: Sat Dec 08, 2007 7:23 pm
by Fusion_power