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Slay WWII/Cold War Scenario

Posted: Thu Sep 22, 2011 10:30 pm
by CoffeeShopFrank
http://www.mediafire.com/?rlgw1wcwzqru17l
This is my first Slay scenario. I know it isn't the best, but I hope you guys will like this. Tell me if you can't get it to work. This is the first time I ever used Media Fire.

How to play this scenario:
1. Download the file.
2. Put it on your desktop.
3. Start Slay.
4. Go to "File" and select "Open".
5. Select the WWII file you downloaded.

Here are the countries/groups:
1. United States of America/NATO once this group takes over more tiles (green)
2. Axis Powers (when the game begins, but the olive tiles become their respective nations once the game looks like WWII is over) (olive)
3. Russia/Soviet Union (red)
4. Central and South American Nations (yellow)
5. British Empire/UK, Canada, South Africa, Australia, and Greenland (not British) after team 5 loses tiles (navy blue)
6. India (brown)

As of right now, I can only play as the United States when I play this scenario. I know there are many ways to make this scenario better, but I'll update this scenario when I get the time.

Have fun, everyone! :D

I'd like to say thanks to Gruff for encouraging me to make this scenario! :)

Posted: Mon Sep 26, 2011 5:19 pm
by gruff
I am gruff and I approve of this scenario. It illustrates the kind of thing that is possible now with Schiko's editor.

South America seems over-treed - they never stand much of a chance.

I would like to try it against humans. The AI won't present much of a challenge to experienced players.

I encourage everyone to give this scenario a try.

Posted: Mon Sep 26, 2011 9:42 pm
by CoffeeShopFrank
gruff wrote:I am gruff and I approve of this scenario. It illustrates the kind of thing that is possible now with Schiko's editor.

Thanks for the support! :D

gruff wrote:South America seems over-treed - they never stand much of a chance.

Very true. I always took over all of the yellow tiles once they went bankrupt. I just added the trees to represent rainforests.

gruff wrote:I would like to try it against humans. The AI won't present much of a challenge to experienced players.

I played this scenario on very clever and won every time. All of the AI bought a bunch of soldiers and went bankrupt the next day. If you look at the world in places like Russia, the graves can represent all of the lives lost in real-life battles.
gruff wrote:I encourage everyone to give this scenario a try.

Thanks again for more support! :)
If any of you guys want to modify my scenario, go ahead.

I have some ideas for other scenarios, but I didn't finish any yet.
If you have any ideas, tell me and I'll make them if you want me to.

Posted: Mon Sep 26, 2011 10:54 pm
by gruff
Inspired by CSF, I have made a start on a possible balanced multiplayer map. I have spent some effort trying to ensure balance. I call it hexwar, and it is to be found here:

http://www.mediafire.com/?6olwf1li8q4ou5f

Unfortunately I am not having success trying to use it as a multiplayer map, and it's useless as an AI scenario. Sean! Please support .sly scenarios for multiplayer in the new version!

Posted: Tue Sep 27, 2011 1:12 am
by CoffeeShopFrank
That's actually a good scenario, Gruff. :)

Scenarios would be a great addition to Slay, and I think it would be nice if scenarios had special features that normal Slay maps don't have (leader names, scenario stories, etc.). I'm sure it would be really hard to add all of that to Slay, though. At the same time, that might be a bad idea because it would take away the pleasantness of Slay's simplicity.

Posted: Wed Oct 05, 2011 11:16 pm
by gruff
Due to hundreds of thousands of complaints about the irregularity of that map here is a refined version:

http://www.mediafire.com/?iswfd18v1wh2a80