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Sean O'Connor's Games • View topic - Strategy and tactics in multiplayer games

Strategy and tactics in multiplayer games

Conquer the island

Strategy and tactics in multiplayer games

Postby gruff » Mon Jun 13, 2005 10:17 pm

Gameplay against humans is significantly different than against the machine. Here are a couple points:

1) Big maps are better than small maps. Big maps allow weak starting positions to be strengthened, making the end game more dependent on skill than luck.

2) The machine only knows tactics. Humans know strategy as well, and more careful thought is required.

3) The situation of your territory (against the sea? bottlenecked?) and the size of your cash reserve (preferably large) are much more important than the number of men you have on the board. A small, rich territory can suddenly attack with a large force and bring down the leader.

4) Large numbers of castles, well-spaced, are helpful in bogging down an enemy invasion.

5) Always look to defense first. If you have a hole in your lines, a human will exploit it.

6) Smash human huts whenever you have the opportunity.

7) If you have a choice between attacking a large AI player or a small human player, attack the human. He is more dangerous in the long run.

8) Never trust anyone.
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Postby highlandsun » Tue Jun 14, 2005 8:41 am

Don't even trust the guy telling you "Never trust anyone" ..... :P
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Postby gruff » Tue Jun 14, 2005 6:02 pm

Especially him.
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Postby Dave W » Tue Jun 14, 2005 9:09 pm

Another point...

Often the players in weaker position will ally (via
chat) and form a temporary truce in order to bring down the leading player together. This leads to the "early leader syndrome" in which the first big territory is not always the one to win -- frequently it is the player who comes out of this first alliance with the best position who can build it into unstoppable shape.

The four most important things I can think of:

1. get your back to the sea, and grab a bottleneck if at all possible;
2. exploit and defend against cuts;
3. bank large, so build just enough men -- no more;
4. (follows from 3) protect your hut!

Cheers,
Dave W
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