little change to game rules
little change to game rules
if you destroy the house of an enemy, this enemy loose his savings.
i think it would be fair, this savings would go to the party who has destroyed the house.
i think it would be fair, this savings would go to the party who has destroyed the house.
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That's understandable for the "challenge games", but for multiplayer network games it doesn't seem to be an issue. Each battle is a world in itself -- why not let the conditions vary from one to the next?Sean O'Connor wrote:Yes, I don't want to make the rules customisable as then you wouldn't be able to compare scores.
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It would certainly change the style of play. Right now if I see I can split a region without taking the capital, I will. But if there's money to be gained from getting the capital, vs completely eliminating an enemy region, I may let the enemy regions live a bit longer. And if the money stays in play instead of disappearing, I imagine the game will accelerate since you'll be able to build new units faster.
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Along the lines of limiting the arms race - right now every piece in the game is balanced, except for Barons. Two choices here - allow upgrading castles to Knight strength, or eliminate barons.
That is, there's an even progression of units and terrain, except for barons:
peasant > empty land
spearman > capital
knight > castle
baron > ???
If we had an option to disable use of barons, or an option to build super-castles, that would keep things more even. (Although being more even would probably lead to more stalemates.)
Also perhaps an option to fortify capitals, to give them castle strength. (Again that would just tend to lengthen the games. But it might be an interesting counter to the looting proposal.)
Another option - don't eliminate capital buildings when two regions merge into one. The treasury can still consolidate into one, like it does now, but leave the building standing as a peasant-strength fort. (And provide the ability to upgrade buildings, just like you can upgrade men.)
That is, there's an even progression of units and terrain, except for barons:
peasant > empty land
spearman > capital
knight > castle
baron > ???
If we had an option to disable use of barons, or an option to build super-castles, that would keep things more even. (Although being more even would probably lead to more stalemates.)
Also perhaps an option to fortify capitals, to give them castle strength. (Again that would just tend to lengthen the games. But it might be an interesting counter to the looting proposal.)
Another option - don't eliminate capital buildings when two regions merge into one. The treasury can still consolidate into one, like it does now, but leave the building standing as a peasant-strength fort. (And provide the ability to upgrade buildings, just like you can upgrade men.)
baron > everything LOL
Also perhaps an option to fortify capitals, to give them castle strength. (Again that would just tend to lengthen the games. But it might be an interesting counter to the looting proposal.)
But that come at a price, like, 10? optional
Also perhaps an option to fortify capitals, to give them castle strength. (Again that would just tend to lengthen the games. But it might be an interesting counter to the looting proposal.)
But that come at a price, like, 10? optional
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