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Posted: Thu Oct 28, 2004 7:57 pm
I'm only 15, and don't know much on programming. I've done limited amounts of programming in Visual Basic. Out of curiosity, what language did you write Slay and your other games on, Sean? Is the language any different for the Pocket PC programs?
I have a few ideas for games myself. It would be soooo sweet if I could program some!
Posted: Thu Oct 28, 2004 8:19 pm
I use Microsoft Visual C++ 6.0 to write all the games in, but I'm a real luddite and I only actually use C and not C++. I also don't use any MFC or DirectX.
For the Pocket PC games you can get Embedded C++ 3.0 for free from Microsoft's website and I can basically use all the same source code as in the Windows games. But, you have to make a few changes as the screen size is so much smaller and with a Pocket PC stylus you can only click and drag whereas on Windows you can click down and then up on something but still be "holding" it as the mouse never leaves the screen.
Posted: Wed Nov 03, 2004 12:00 am
Thats cool, Im 17, and been working with vb since i was 13-14, or something like that, to long ago, well im currently in a low spot for things to do on my comp, and i emailed you sean
Posted: Mon Nov 08, 2004 3:18 am
Thats crazy, I couldnt do anything without MFC.
Posted: Mon Nov 08, 2004 7:08 am
imaginieus wrote:Thats crazy, I couldnt do anything without MFC.
I used to program in Assembly language so I even consider C to be a luxury!
Posted: Mon Nov 15, 2004 8:32 pm
How long did it take you to learn c++, Sean?
Posted: Tue Nov 16, 2004 7:53 am
I picked up C very quickly as I'd been programming in BASIC and Assembly language for years before. C++ seems to be more popular than C if you're after a job in programming but although I understand how objects work it's not something I bother with.
Embedded C++ 3.0
Posted: Sun Feb 27, 2005 10:28 am
I was interested to see your reference to Embedded C++ 3.0. Looked on the Microsoft site and found guides etc but no download. Does anyone have any idea how to get the download?
Posted: Sun Feb 27, 2005 5:05 pm