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Sean O'Connor's Games • View topic - Like the game BUT....
Page 1 of 2

Like the game BUT....

PostPosted: Fri Jan 12, 2007 3:41 am
by nzld
Really enjoy the game. However it really really bugs me that at least once a game (usually several times) I can attack a country with no defense (just the basic colour) with 12 or 15 armies and lose. I understand that it is statistically possible, but in actuality it is virtually impossible, especially with the regularity with which it occurs.

Why is this?

PostPosted: Fri Jan 12, 2007 9:13 am
by Sean OConnor
I promise you it's just random! The game doesn't cheat with dice throws ever.

PostPosted: Sat Jan 13, 2007 4:28 pm
by qwas
Maybe make it that if attacking an undefended country, if there is over one army the army will be captured. Citizens might be able to destroy part of an army... I often attack an undefended country with one or two armies left (or I have one army left after a massive fight) and often get anhililated.

PostPosted: Sat Jan 13, 2007 10:17 pm
by Sean OConnor
I want to keep the attacking rules the same as in the Risk board game.

If you play the board game you need to keep one army of your colour to indicate that you own that territory, so that army can't ever be moved (or the territory would be "un-owned"). To make things look more clear on Conquest I just show one less army per territory and use the colouring to show who owns a territory. If you'd like it to look more like the actual board game just unselect the "Show only moveable men" option.

PostPosted: Mon Jan 15, 2007 5:27 am
by nzld
With the rules of the original Risk game it is theoretically possible that 1 troop can defeat 12 attackers, but in actuality it is statistically improbable. Try it with a set of dice at home, it will never happen. But in the computer game it seems to happen.

PostPosted: Mon Jan 15, 2007 10:01 am
by Sean OConnor

PostPosted: Mon Jan 15, 2007 3:46 pm
by TheKangaroo

PostPosted: Wed Jan 17, 2007 5:52 am
by BoxZone_Author

PostPosted: Thu Jan 18, 2007 7:46 am
by nzld

PostPosted: Thu Jan 18, 2007 11:49 am
by Sean OConnor

PostPosted: Fri Feb 09, 2007 6:27 am
by nzld

PostPosted: Fri Feb 09, 2007 9:55 am
by Sean OConnor

PostPosted: Tue Feb 13, 2007 1:58 am
by nzld

PostPosted: Tue Feb 13, 2007 10:32 am
by Sean OConnor

PostPosted: Wed Feb 14, 2007 7:17 am
by Fusion_power