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Iphone update

Posted: Thu Jun 25, 2009 10:39 pm
by dillonit
When can we expect an update so we can have new maps.

Posted: Fri Jun 26, 2009 3:55 pm
by Sean OConnor
I sent version 1.1 off today. I haven't got the extra maps done just yet but here's what's in the new version:

- you see dead armies flying off the territory so you can see what each side's loses are.
- there's a "population" bar showing you who has most territories.
- the territories are drawn with a bit of a 3D edge so they look nicer.
- it shows you what you'll get for handing your cards in.
- it shows you if you've captured a territory this turn (so you'll be receiving a card)
- I've tweaked the AI and I think it plays a more interesting game now.

It normally takes a week for Apple to approve a new release and for it to go live so I'm expecting this to be available on about 3rd July.

This is an interim release really as I'll be working full time on adding the new maps for version 2.0 and that should be done in about 2 weeks (and with Apple's extra week that should go live mid July). I just thought there were some great improvements already which I might as well send off now rather than wait teh extra 2 weeks.

Posted: Tue Jun 30, 2009 12:59 pm
by AndyWhiteford
Hi Sean,

I haven't purchased the full version of Conquest yet - still been playing with the Lite version. I do feel this is lacking a few options to help make an informed purchase decision - perhaps it should include all the user options that the full version does? I know when I disable the sound it is always enabled the next time I start the game but it also needs additional features such as the speed of the AI - I'm unsure if this is included in the full version or not.
I think Slay Lite nails it with the user options as you get a better feel for the game. I also think in the current iPhone application market that the full versions are highly priced - not a criticism as I love your games but with so many excellent titles between 49p and ?1.79 I do fear you are not getting the volume of sales your titles deserve and I have always promoted your titles - I think it is easier to promote a title at a lower price point due to the sheer number of potential customers in the iPhone camp.

Posted: Sun Jul 05, 2009 7:57 am
by Sean OConnor
The full version of 1.1 is available now and the Lite version should go live any day. I'm working full time on 2.0 now and that should have all the features that people have been asking for.

BTW did you want the AI to move more slowly?

Dice rolls aren't random

Posted: Fri Jul 10, 2009 7:07 am
by r8ix
I updated Conquest lite today, and noticed that the dice rolls are not random; if I start the game several times in a row with the same move, the dice rolls are always identical. This is a problem for playability.

Iphone 1.1 Update Issue

Posted: Wed Jul 15, 2009 5:34 am
by derekmski
Hello, I don't mean to be harsh or anything, but the Al tweak in 1.1 is the worst thing that could have been done! I have tried just about everything and cannot win anymore! The older version was great, I loved it! Now its just a waste of space on my Ipod touch, please fix the Als being to aggressive, ganging up on you, not giving you any chance what so ever! You need to tweak this. On another note, when do you expect to get version 2.0 out? I hope the Al issue is fixed in this version, otherwise I will be removing this from my Ipod. Thanks.

Posted: Wed Jul 15, 2009 4:11 pm
by Sean OConnor
I have tweaked the AI in version 1.1 as I thought it played a better game now, especially when there are no humans left in the game.

It still doesn't do any cheating and no version of my game Conquest has ever done any cheating using for example weighted dice or picking on human players. The dice are rolled using the iPhone's function rand()%6 whether it's the human or computers turn and when the computers make their move they don't "know" if the other players are human or computers.

Version 2.0 is just about ready and I'm only waiting for my graphics artist to finish the new maps. What I've added in the new version is a difficulty setting so you can make it so that the computers will sometimes get their new armies but then make no attack that turn.

The reason that in the Lite version the dice rolls are the same if you make the same moves is because I set a seed on the random number generator the same at the beginning of each turn. I can see why that might look odd so I'll set a random seed in the next Lite update.

scathing reviews

Posted: Thu Jul 16, 2009 10:32 pm
by cfmoorz2
your rating on the itunes app store is plummeting.

the reason? the latest iphone update stinks. go back to the previous AI. as it is now, the game is nearly unwinnable since the computer players are seemingly programmed to gang up on the human player at all costs. their prime directive seems to be to prevent the human player from gaining a continent, even at the expense of their own survival.

and one other thing i've never understood. in the rules of 'risk' you get 4 armies for the 1st set of cards turned in, 6 for the next, then 8, etc. this isn't what happens, though, in the iphone version. it seems very random how they're distributed. it's quite frustrating to get 15 armies one turn, then inexplicably 7 the next.

i loved the game before the update. it's unplayable now, however.

Re: scathing reviews

Posted: Fri Jul 17, 2009 4:20 am
by Legacy
cfmoorz2 wrote:your rating on the itunes app store is plummeting.

the reason? the latest iphone update stinks. go back to the previous AI. as it is now, the game is nearly unwinnable since the computer players are seemingly programmed to gang up on the human player at all costs. their prime directive seems to be to prevent the human player from gaining a continent, even at the expense of their own survival.

and one other thing i've never understood. in the rules of 'risk' you get 4 armies for the 1st set of cards turned in, 6 for the next, then 8, etc. this isn't what happens, though, in the iphone version. it seems very random how they're distributed. it's quite frustrating to get 15 armies one turn, then inexplicably 7 the next.

i loved the game before the update. it's unplayable now, however.


The PC version AI aggressively prevents other players(human or other AI) from holding continents. As for the cards thing, all I can guess is that it uses the default system from PC conquest, where different card combos are worth different payouts.

Posted: Fri Jul 17, 2009 9:49 pm
by cfmoorz2
The PC version AI aggressively prevents other players(human or other AI) from holding continents. As for the cards thing, all I can guess is that it uses the default system from PC conquest, where different card combos are worth different payouts.


you're probably right. if so, it's very frustrating AI. the computer players will go completely kamikaze in an effort to take a continent away, sacrificing themselves in the process. the AI should be geared toward obtaining a continent, disrupting an opponent when the opportunity arises.

i think you're right about the card payouts. i wish there was an option on the iphone version to switch back to the normal distribution pattern.

Posted: Sat Jul 18, 2009 12:30 pm
by Legacy
I tend to play the same way against other humans... Kamikaze is fun.

Posted: Mon Jul 20, 2009 11:20 am
by Sean OConnor
Version 2.0 should address all these issues. It's basically all finished now but I'm getting a graphic artist to redo the maps so they all look nice.

I've added all the options you get in the Windows version. You can choose how many players are in the game (including multiple human players), the card bonus system (eg depends what you hand in, or keeps increasing etc...) and the startup (choose your territories, choose armies or random)

I've also added a difficluty level. If you set the difficulty to a more easy level the computers will randomly not attack on some turns. I made some improvements to the AI and I think some people are finding it just too tough in 1.1. If the computers are as good as the human player you should only win about one in 6 games (as there are 6 players). I know that some people will find that frustrating as they want to be able to win most times. Hopefully the difficulty setting will help people choose their suitable level.

I think I'll get the last of the maps at the end of this week and as it's taking Apple about 2 weeks nowadays to approve an update I'm expecting it to go live on maybe the 9th August.

Posted: Tue Aug 11, 2009 3:01 pm
by AndyWhiteford
Sean O'Connor wrote:BTW did you want the AI to move more slowly?


Hi,

Sorry for the late reply - looks like I didn't get an email notification. I'm sure you had an option on the PPC version for the speed the Computer AI plays at although I may be wrong as it's been a while since I used a PPC. It just means you can speed up the game if you are looing to kill 10/15 mins. Do you have such a feature on the iPod version?

Posted: Fri Aug 14, 2009 11:03 am
by Sean OConnor
Version 2.0 went live on the 12th Aug but there's no speed option. I could make the computers go more slowly but they're running pretty flat out so it would be difficult to make them move much quicker.

Posted: Fri Aug 14, 2009 11:36 am
by AndyWhiteford
Hi Sean,


No problem, the speed isn't a deal breaker in the slightest - it's just a nice to have feature if possible.

Cheers, Andy.