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My challenge

Posted: Tue Feb 08, 2005 6:20 pm
by qquincydog
I've played for a couple of years now. Both Slay and Conquest. Numerous Conquest maps, but I've found the only one that consistently challenges me is King of the Hill.

I play against 7 on very clever. The rules are adjusted to assign randomly, bonus depends on what's handed in, 2 territories for earning a new army and 10 minimum earned armies per turn.

My goal each time is to break 100. Best is 96 (but I could have done it in 94 if I'd pulled the trigger earlier). Interested to see what others can do.

nice game Sean... I've wasted literally weeks of work over the last 3 years or so...

Posted: Wed Feb 16, 2005 10:13 pm
by OrigamiGuy

I played three games on King of the Hill against 7, by your rules, and the best I could do was 147. Before I got the hang of things (get the hill first and work your way around) it took me 257 turns. Fun map, though I wonder how much the random AIs you draw affect the outcome.

Posted: Thu Feb 17, 2005 10:44 pm
by qquincydog
After playing 20-30 times I started to cheat a little on the opening board. I make sure I fight one at the most opponents for the inner circle. If two others are trying to get it, I give up and start again. No chance to get control early enough to build up the armies necessary to take the board quickly.

Surprisingly, you need some very agressive opponents to have a chance to make it under 100. They have to wipe out others.

Posted: Fri Feb 18, 2005 11:21 pm
by OrigamiGuy
Actually, aggressive enemies make sense. I agree with you; it's the defensive ones that give me headaches. Aggressive opponents will fight back and forth, keeping the total armies down to a minimum, and paranoid opponents are too busy fortifying to attack your borders.

The problem I've had in my last couple games is the combination of an opponent with high aggression, but also high nastiness. They're the ones who are content to have just their small piece of land... as long as you don't have any continents. If I run into one of these right away, then I spend the first 25 turns or so just securing the first two rings. They'll do nothing but build up a huge army in one territory, then use it to jackhammer through one spot in my defenses as soon as I take the second ring. They burst through the second ring, take over just ONE territory in the middle, and then bugger out again, content to let me take it over the next turn, at which point they'll sit and build up until the next time they can turn in cards, then rinse and repeat.

The best way I use to take the hill against the nasty opponents (Which I call the F'ing Browns: Fred Frank and Felix), is to take over all four territories but purposely leave one of the four undefended. The computer will take over the weak one and then leave it undefended, thus letting you build resources until you can take it over for good.

Posted: Mon Feb 21, 2005 2:57 pm
by qquincydog
My general approach:

1. Take the inner circle with little to no losses. That can happen two ways. If no one tries to capture the two territories that are two out, then take three of the four of the inner circle, build up to 30-40 or so in each and then take the fourth. If both of the third ring territories are taken, you can take the middle with as little as 22-25.

2. Keep one territory on the far outer circle at all times. Build up a huge number (over 50 early and over 100 after 30 turns or so) to make sure you always have a presence outside of the inner circle.

3. Take the second circle as soon as it's safe. Then you are getting 19 each round and you can use the outer circle territory to make trouble. Defined as forcing the AI to fight each other rather than you. It's tough to guess which territories they'll go after, but you can usually predict. The problem arises when two or three take turns taking the same territory with no losses. You are getting 19 armies each turn and they are picking up 27. Not a good way to win.

4. I'll only expend men if I'm sure I'll force AI to fight it out or if I can take out an opponent cheaply. I sometimes go 5-10 turns without taking a territory if it's not worth it.

tough game to figure out. I feel like a sub-90 score is possible, but i can only break 100 one out of every four times...

I do find myself cheating by restarting until I can get zero (preferred) or one (if i can go first and take them out quickly) opponents trying to get the inner circle...

Posted: Sun Jul 10, 2005 9:51 am
by GiGi
I got <100 as well with random starting.

That time, after I took the inner ring, I used some "diplomatic skills" - build up a defence, then use the additional armies to weaken an opponent terr. This would induce the more aggressive AI to attack that AI:) So I could use small man to weaken 2 AI 8)

Also, I assumed the non-aggressive AI wont attack with a little superior or even in 2:1 (and they often do!), so I concentrating on defending and attacking the more aggressive ones first.

Posted: Sun Jul 10, 2005 12:52 pm
by qwas
defending the most aggressive?? LOL, Just kidding.