Turn off Auto Mission End
Turn off Auto Mission End
The thing that ticks me off most while I am playing a nice game of CM is when you are on those "Kill the Politician" missions and you take out the enemy fleet, and then go searching for the ship you need to kill. The problem is that after a certain number of turns the mission auto ends with you losing because you have not killed it yet.
I would suggest that there is a way to turn off the thing that ends your mission so that you could find your ship without losing. You would have a little switch of sorts that you could turn on and off mid-game so you could end it if you were stuck, or keep it from ending if you still have something to do.
I would suggest that there is a way to turn off the thing that ends your mission so that you could find your ship without losing. You would have a little switch of sorts that you could turn on and off mid-game so you could end it if you were stuck, or keep it from ending if you still have something to do.
Not just on kill the politician missions, but that would be good for every single attack missions. If you end it, it should be a failure because you could just end the game straight away on defense missions. 

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Now to spam those 30 messages to get into 3rd place in post count.

I'd like to buy your soul please.
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I forgot, I kept thinking it was for 30 turns of no visible enemy, but then you would be wasting missiles...
Proud member of Seans forum since 14th April 2005. 1 year and still counting.
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I'd like to buy your soul please.
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I'd like to buy your soul please.
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Well... it does add a bit of extra difficulty...
Proud member of Seans forum since 14th April 2005. 1 year and still counting.
Now to spam those 30 messages to get into 3rd place in post count.
I'd like to buy your soul please.
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Now to spam those 30 messages to get into 3rd place in post count.

I'd like to buy your soul please.
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It is annoying, especially when my high scanner wingmen hyperspace out (because they are out of missiles) when they would still be scout very useful looking for the enemy freighter (or whatever).
Still, thats life.
To some extent it can be offset by starting with at least 5 wingmen and setting them to "search for the enemy". Since the "once my wingmen have seen a ship they always know exactly where it is (despite the '?' being somewhere totally different)" bug still exists. Provided they spot the target once they will always be able to find it quickly (as long as at least one wingman is still alive).
Scouts are useful. Try my "Nelson", I've no idea why it survives as well as it does (because it's slow and not very well shielded) perhaps it's low missiles make it 'less attractive' to the opposition but they seem to survive a high percentage of missions.
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Still, thats life.
To some extent it can be offset by starting with at least 5 wingmen and setting them to "search for the enemy". Since the "once my wingmen have seen a ship they always know exactly where it is (despite the '?' being somewhere totally different)" bug still exists. Provided they spot the target once they will always be able to find it quickly (as long as at least one wingman is still alive).
Scouts are useful. Try my "Nelson", I've no idea why it survives as well as it does (because it's slow and not very well shielded) perhaps it's low missiles make it 'less attractive' to the opposition but they seem to survive a high percentage of missions.
www.btinternet.com/~boxzone/OtherGames
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