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Posted: Tue Jun 26, 2007 2:15 am
by Fighter_Ace
I'd have to say missile launchers. Muahahaha! Not much of a bomber without something to destroy stuff with. The more you have, the better. Seriously, ever had like, only two and tried to take out a turret ring?! :x Ouchies!

Posted: Tue Jun 26, 2007 10:33 pm
by Empty Hat
Hmmm.
Plectrons, Oriks or Yatari do people shell out more for the mix
what about secondary dogfighting missiles?

Posted: Wed Jun 27, 2007 12:36 am
by Fighter_Ace
My ratings:

Plectrons - ImageImageImageImageImage
- By far the most destructive/valued weapon in CM. It's inability to home actually aids it in combat. Not distracted by asteroids or unintended targets, Plectrons are the butter on the bread, charging full speed until impact. Adding to it's value is the rare exception where rocket fuel plays no role in its ability to perform. Once fired, it never stops, even when out of gas. If only one missile were to be allowed into combat, Plectrons would be a must for experienced players.

Yataris - ImageImageImageImage
- Very effective warhead for mowing down turrets and slow-moving civilian craft. It's low agility only slightly impairs it. Many times low levels of turn are desired, such when cluster bombing. At times, its slow speed can prove to be very effective. Firing a burst of Yataris at low speeds nearly makes a deadly wall of explosives for anyone even attempting a head-on attack. Furthermore, if Plectrons aren't present, Yataris easily fill their role, if the player is an experienced pilot. "Ramming" an enemy and unloading an entire round of these babies will easily send the victim fl.... wait, he's already been vaporized.

Drachans - ImageImageImage
- These "intelligent" weapons tend to earn their place in your weapons bay. With more turn than a Greenee and more fuel and destructive power than a Daycorn, they easily hold much importance on many missions. Defence, in particular, is a spectacular spot for Drachans to perform. Their "ally/enemy" detection can definitely spare a few more wingmen and allied targets. Drachans also are very helpful on asteroid missions due to their ignorance of floating chunks of nothing. Very nice to not have a "stupid" missile for once. It's a wonder why these little guys aren't "gold" instead of Daycorns.

Greenees - ImageImage
- One of the most common/general fighter weapons and an all-rounder. Slightly more fuel than Daycorns yet slightly less turn. The point at which these two missiles lose breaking even is in damage. Greenees provide quite a bit more "pow" to your attacks and still retain more turn than an Orik. You can pretty much bet money on these guys on any mission. Very trusty.

Daycorns - Image
- Most effective in close combat dogfights with maneuverable fighters. It's inability to inflict much damage slightly negates from its value, because, in turn, it cannot attack a very wide array of enemies well. It's low fuel level plays another large role in it's usability. Once out, it quickly becomes useless. An inventory of mainly Daycorns can easily become the piolets worst nightmare.

Oriks - Image
- Although their high levels of fuel can easily be tempting for newer pilots, this very attribute can become it's greatest issue/downfall. Not able to "lock" as well as a even a Greenee, Oriks can easily stray and cause much friendly fire or miss-intended targets to get hit. Spraying too many orics in a heated combat zone leaves these puppies "live" long after they have lost their target. How is this a problem? "Fire!!! *miss* *two minutes later* *BOOM!* Woops! Sir... we've just terminated the president and creamed his transport craft."

Posted: Wed Jun 27, 2007 3:03 am
by Empty Hat
nice sum up

Posted: Thu Jun 28, 2007 10:46 pm
by Fighter_Ace
Thanx Empty. Oh, and if anyone has a different order of favorites, feel free to add to the archive. :) Who knows, maybe you're pointers can convince someone else. Building superior war machines is the greatest mission of all. And I'm always on it.

Posted: Fri Jun 29, 2007 2:41 am
by Legacy
Fighter_Ace wrote:Thanx Empty. Oh, and if anyone has a different order of favorites, feel free to add to the archive. :) Who knows, maybe you're pointers can convince someone else. Building superior war machines is the greatest mission of all. And I'm always on it.

I'd have to disagree with you on the Orik.

It's all relative to ship type and piloting style, however, so perhaps for some the Orik would be the wrong choice, but I have multiple ships designated as multipurpose or fighter bomber that use exclusively Oriks. Within my fictional story that I made up for Critical Mass, they are leftovers from the Terran Resistance, or earlier in the Human-alien confrontation. Of the newer designs being supplied to the belligerents by a now-neutral Earth, only one vessel I can think of uses the old Orik configuration, and it is indeed a middle of the road ship. Actually, I call it a command ship, as it's got radar, cockpits, etc. arranged much like I'd imagine a spaceborn version of an AWACS would.

For my fighters, most of which are 100 credit ships, it's a combination of Plectrons and Geenee/Daycorn. A few ships, like my Hoplite and Kingfisher, which aren't strict fighters or bombers, use a complement of just Geenee missiles to some effect. The Phalanx, a heavy design on which I based the Hoplite, uses a combination of Geenee and Plectron, and is designed mostly for headlong assaults into turret rings, enemy formations, and factory complexes, but has slightly better agility and less thrust than my true bombers.

Only my stealth or thrust bombers use Yatari in any significant numbers. Some older Terran assault fighters carry five or ten as well, if I recall. My favorite ships favoring the Yatari are the Penetrator, a high thrust bomber with limited turn, and the Lancaster, which is a fairly rugged bomber, with few bells and whistles. The Lancaster actually sports a full compliment of nothing but Yatari, and performs admirably on planet and starbase assaults.

Drachans are only present on a few light support craft and some higher end multirole ships. I don't think any of my X fighters carry them.

Posted: Sat Jun 30, 2007 1:20 am
by Fighter_Ace
Yeah, it's definitely all about what you're comfortable with. Box_Zone seems to be a huge fan of Oriks. Me? Just not my cup of tea. Had too many "mishaps" with them. I love your creativity with the missile concept, however. Very interesting. Dude, you seriously need to start your own CM fan-fic. Rofl!

Posted: Sat Jun 30, 2007 7:05 am
by Legacy
Fighter_Ace wrote:Yeah, it's definitely all about what you're comfortable with. Box_Zone seems to be a huge fan of Oriks. Me? Just not my cup of tea. Had too many "mishaps" with them. I love your creativity with the missile concept, however. Very interesting. Dude, you seriously need to start your own CM fan-fic. Rofl!

Go to the homepage link in my forum profile, and click Critical Mass. I haven't had time to work on it, but I'm actually writing a CM story for my site that will eventually house my ship designs and perhaps some fanfics other than the Terran story. It's far from complete, the story will span several more battles.

Posted: Sat Jun 30, 2007 6:27 pm
by umeboshi110
I'm not really a fan of oriks either. I also don't find much use for drachans, as they are just as weak as daycorns but less maneuverable. I have to admit that the daycorn's low fuel requires you to be a bit closer to the enemy, and it is safer to make your AI have drachan fighters. My ratings out of five:

Plectron - 5
Yes, these are the best

Daycorn - 4
Short-ranged and weak but cripples enemies fast, especially because rear armour is usually weak

Yatari - 3
Very slow, but powerful, good for bombing and close-ranged fighting, but I'd suggest using Plectrons for this. I made a few close-ranged fighters with these and Daycorns.

Genee - 3
The all-round missile, still too slow to catch faster ships at a distance, but good for smashing slower and damaged ships.

Drachan - 2
There are times when these are useful, but not for when you just want to tear apart as many enemies apart as you can.

Orik - 1
Too slow to hit any real threats

EDIT: I just realized this was a bomber topic. hehehe...

Posted: Tue Jul 03, 2007 1:00 am
by Fighter_Ace
Mmm hmm. You make good points, umeboshi110. Never noticed the Drachan had the same payload. I still like it a bit more, however. Meh, must be all the extra tracking and computing equipment that makes it a less-maneuverable missile. :)

Posted: Thu Jul 05, 2007 5:51 am
by Old Man Johnson
Plectron: *****
Everyone loves these.

Daycorn: ***
Not much of a punch, but easy to drop on an enemy's tail as long as you're close enough, and a decent tool for wasting up people's Super Shields. I don't like to spend much time lining up tracking shots, so these are handy.

Geenee: **
Harder to hit with, but it hurts more when it connects. It takes more time for me to aim, and isn't as reliable, in my opinion, so I don't like these as much.

Drachan: **
Basically a gimped Daycorn; I don't like these. Most of my firepower comes from Plecs anyway, so I don't have a problem with friendly tracking.

Yatari: *
They have a decent punch, but if you want that grab a Plec. The only reason to use these is that it takes less time to line up shots on static targets. But I've had an asteroid dodge these before, so I'm a bit cautious.

Orik:
Yeah, no stars. Hard to hit enemies and easy to hit allies. Enough said?

Posted: Thu Jul 05, 2007 3:53 pm
by Empty Hat
My opinion off Yatari missiles is at an all time low. I was flying backwards and fired some to cover my retreat hoping to dissade the enemy squadron chasing me off of my bombing run and they ran out of fuel at a perfect standstill and were just floating there (it essentialy mined a pathway between two asteroids but still pretty useless).

Posted: Thu Jul 05, 2007 4:06 pm
by Legacy
Empty Hat wrote:My opinion off Yatari missiles is at an all time low. I was flying backwards and fired some to cover my retreat hoping to dissade the enemy squadron chasing me off of my bombing run and they ran out of fuel at a perfect standstill and were just floating there (it essentialy mined a pathway between two asteroids but still pretty useless).

I've found that exact trait marginally useful, especially on defense missions.