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Sean O'Connor's Games • View topic - Designing Ships - Ship Size
Page 1 of 1

Designing Ships - Ship Size

PostPosted: Fri Sep 15, 2006 3:56 pm
by ichbinsehselber

PostPosted: Fri Sep 15, 2006 6:50 pm
by EA6B

PostPosted: Fri Sep 15, 2006 7:33 pm
by Fuzzy Wonky
I'm afraid EA6B is right... May be you should read through some old threads, especially this one:
http://www.windowsgames.co.uk/forums/viewtopic.php?t=856

PostPosted: Fri Sep 15, 2006 11:10 pm
by ichbinsehselber
Very interesting. This means, that
1.) I can press the shrink button many times, have a very small ship appearing on the screen, but the missiles would hit me, even if they would optically pass me?
2.) I can do the other extreme. Missiles would pass through the outer part of the ship and I would not be hit?
3.) collision is calculated not based on the form of the object but always based on distance to the centre?

PostPosted: Sat Sep 16, 2006 5:21 am
by umeboshi110