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Networking CM

Posted: Sat Nov 25, 2006 1:44 pm
by pedroski
You know in the history of the games it said something about networking Critical Mass. In my opinion that is the best thing you could easily do for any of the games. I would be awsome.

Posted: Sun Nov 26, 2006 3:34 am
by BoxZone_Author
Awsome ... and possibly Tiresome if someone else took 30 seconds per turn where you are used to taking only 3.

Posted: Mon Nov 27, 2006 1:18 am
by pedroski
Well turns never really take long and people could just speed up.

Posted: Mon Nov 27, 2006 1:11 pm
by Alex
Just add an option for a time limit (set by the host) to turns.

Posted: Mon Nov 27, 2006 1:36 pm
by pedroski
That would be a good idea. IT would be awsome to have multiplayer campaign just like singlpayer but so meone is playing the enemy. iboth of u pick a race. and you save credits it bould be trying to beat humans though!

Posted: Mon Nov 27, 2006 1:48 pm
by Alex
Don't get too carried away... remember, networking it would be a huge amount of work for Sean and (afaik) he's not said it's in his plans.

But yeah, it would be really cool.

Posted: Mon Nov 27, 2006 2:51 pm
by Sean OConnor
It's something I'd really like to do but you're right that it would take a lot of time. Also, there are so many ways of doing it. Would the server computer player choose a mission and the players would be either attackers or defenders? Or would it just be a big free for all battle with a limit on the number of credits you could spend on your own ship?

Posted: Mon Nov 27, 2006 2:53 pm
by Alex
That one's easy - the host would pick a mission, but one of the missions would be "free-for-all battle".

EDIT: It probably wouldn't be the same set of missions you had available in single-player, though. And yes, teams would be balanced through points limits.

So the most basic mission might be Xpts vs Xpts deathmatch (host picks X). Then there could be another one where P1 has a turret ring which P2 is trying to destroy... then you need to think about whether to deduct points from P1's team or not...

Thinking about it, I guess it is pretty complicated :D

Posted: Mon Nov 27, 2006 8:19 pm
by pedroski
O well I really don't what kinds of things take a long time. but at any rate i would like to know what you will be working on next.

Posted: Fri Dec 15, 2006 3:03 am
by Old Man Johnson
Well, it depends on how many people can play; like for a turret battle you can have 2 squads of attackers and 1 of defender or would be pretty hard to make it balanced and fair, though, so that's another reason why it's not likely.

Posted: Fri Dec 15, 2006 2:59 pm
by pedroski
you could just have a one on one campaign there would only be 2 races each of u would pick one and fight each other. when ever u got a defend mission they would be getting an attack mission of the same objective and u would fight each other.