Meeting the Enemy Squadron
Posted: Mon Dec 04, 2006 12:24 am
In my oppinion, the most important moves when fighting an enemy squadron are - the move you're making when you contact the enemy squadron, and the next few moves after that. These are the moves where you can put yourself in a good tactical position to fight the rest of the battle, and also where you can weaken the enemy ships with quick, well aimed shots to their exsposed back sides. Once the enemy ships take a few hits to their insides, they are very easy to pick off. Also, the more enemies get destroyed, the easier the battle becomes. Therefor, getting in the first few hits to internal components is a major advantage. In order to do well in the first few moves after contact, it is important to have a good idea where the enemy ships are, even before you can see all of them. This is fairly easy when the enemy ships are in a strict wedge formation. In fact, I think flying in formation is one of the dumbest things the AI squadron can do, because it's so easy to pick out the AI squad leader. Then you can just swing around behind him, chase him like mad, and when you destroy him, the whole AI squadron is forced to hyperspace. A much more threatening tactic that the AI sometimes uses, is to have their ships wait in locations that are scattered randomly over a small area of the sector. This way, when you detect an enemy ship, you don't automatically know where the others are, and if they detect you, they will attack you from places you can't predict. This is a very dangerous AI tactic. The way that I have learned to defeat it, is as followes - When you contact the enemy and they do not apear to be in a formation, DON'T fire on the first ship/s you see. Instead, rely on stealth to sneak past them, and let your wingmates attack them. The other enemy ships, wherever they are, will automaticaly move in to attack your wingmates. This allows you to come in behind them, and start picking them off. This is the best strategy I know for defeating this particular AI tactic, but I would like to know if anyone has any ideas on how to predict the exact positions of the enemy ships before they show up on your radar, or how to predict where they will go after they dissapear from your radar. This is what I am mostly trying to figure out at the moment.