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Dummy or not dummy: that is the question.

Posted: Fri Mar 30, 2007 1:24 pm
by Fuzzy Wonky
Out of mere curiosity, do you happen to select/are you used to selecting dummy ships to complete your squadron (viz. nearly zero cost ships that can easily be sacrificed) so as to draw ennemy ships/missils away from you right from the beginning of the mission (kind of decoy ducks, you know).
If so, how do you design them? How many of them do you use?

(example: 1 rear engine + 1 side engine + 1 command center = cost 10)

Posted: Fri Mar 30, 2007 6:09 pm
by sid6.7
i tried that but they flame out too quick and only delayed my death
not prevented it .... :(

Posted: Sat Mar 31, 2007 9:42 pm
by BoxZone_Author
Any ship that is incapable of firing a missile hyperspaces immediately. Thus you need 8 for the launcher and 9 for the first bank of 5 missiles to have a viable ship that stays.
The AI also has a tendency to prefer targets that can fire back. Once you're out of missiles they pay less attention to you.

Posted: Sun Apr 01, 2007 5:09 pm
by Fuzzy Wonky
Fine remarks. Thanks, BZA.
Of course, this somehow changes things...