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The politicians error

Posted: Fri Jun 22, 2007 11:28 am
by Empty Hat
Ever noticed how hard it is for the politicians shuttle to get across the map?

who puts one of their most senior politos in an essentially unshielded un stealthed slow moving shuttle which can survive maybe two missile hits at best?

I would not run for office in the CM universe.

Re: The politicians error

Posted: Sat Jun 23, 2007 5:24 am
by Legacy
Empty Hat wrote:Ever noticed how hard it is for the politicians shuttle to get across the map?

who puts one of their most senior politos in an essentially unshielded un stealthed slow moving shuttle which can survive maybe two missile hits at best?

I would not run for office in the CM universe.

Want a safe job? Find work on a colonizer.

Posted: Sat Jun 23, 2007 6:29 am
by Empty Hat
:lol: yes, s/he would have a better chance riding a drone

Posted: Sun Jun 24, 2007 1:45 pm
by Legacy
Empty Hat wrote::lol: yes, s/he would have a better chance riding a drone

Or, more appropriately, a Heathen.

Posted: Tue Jun 26, 2007 1:04 am
by Fusion_power
There are ducks and then there are sitting ducks.

Maybe next time around Sean will let me play with the system ships a bit. I would like to modify the shuttle as well as a few other poor designs. What about that "science station" that is not used in any missions?

Fusion

Posted: Tue Jun 26, 2007 2:22 am
by Fighter_Ace
^ Yeah! I'd love that! A man with you're intellectuality... you'd be the perfect candidate. Hehe, you got my vote. Fusion, If you're as critical as you are when playing Slay, you're gunna make some extremely sweet missions/improvements. Muahahaha :twisted: !

@ Legacy: I got it the first time you said it. Lol.

Posted: Sat Jun 30, 2007 6:35 pm
by umeboshi110
well, if one was to think logically, the politician would probably want to hyperspace out of there as soon as enemy ships ready to blast him appeared. But this would not make for a fun mission if it was heavily stealthed, moving fast, and ran away at the first sign of trouble. The point is to try and guard or try and destroy a "flag" or sorts.

Posted: Sat Jun 30, 2007 9:22 pm
by TheKangaroo
Thinking logically he might as well just hyperspace to his destination without ever trying to cross a sector. The only reason he shouldn't would be if the hyperspace wasn't designed to take anybody to a destination but randomly transported a ship by a certain distance to get out of danger.

Posted: Sun Jul 01, 2007 4:26 am
by Empty Hat
That would explain the need for wormholes.

Perhaps hyperspace is associated with sterility which is why it's used only as a last resort? I must admit I feel less manly after using hyperspace :)

Posted: Sun Aug 05, 2007 10:28 pm
by BoxZone_Author
I always figured that hyperspacing, hyperspaced you BACK to a known destination (like the homeworld) and you had to fly through space to GET somewhere useful. Hence we fly about (and defend empty sectors) rather than just hyperspace everywhere.

Posted: Mon Aug 06, 2007 12:40 pm
by TheKangaroo
Like a carrier pigeon. Doesn't sound too bad to me.

Posted: Wed Oct 17, 2007 12:11 am
by Empty Hat
Perhaps our politician is in a campaign trail, leaving leaflets at space stations, putting posters up on asteroids... that kind of thing.

Posted: Sun Jun 08, 2008 5:05 pm
by jftsang
BoxZone_Author wrote:I always figured that hyperspacing, hyperspaced you BACK to a known destination (like the homeworld) and you had to fly through space to GET somewhere useful. Hence we fly about (and defend empty sectors) rather than just hyperspace everywhere.


First, sorry for bumping an ancient topic.

However, if this were the case, then would you care to explain why a stranded ship can't just hyperspace?

You might argue that its engines are broken, but our ships can hyperspace even if all its engines are broken.

Posted: Mon Jun 09, 2008 2:37 pm
by Fusion_power
Don't let this come as a surprise, but guess what? A stranded ship can indeed hyperspace and if you happen to damage them to a certain extent or if they manage to launch all their missiles, they will hyper leaving you holding the bag. The reason this is not noticed very often is because the damaged ship tends to get destroyed very fast most of the time and when it does hyper, you are most likely to be somewhere else avoiding getting your rear end shot off so you don't see the stranded ship leave.

DarJones

Posted: Mon Jun 23, 2008 4:12 pm
by Legacy
jftsang wrote:
BoxZone_Author wrote:I always figured that hyperspacing, hyperspaced you BACK to a known destination (like the homeworld) and you had to fly through space to GET somewhere useful. Hence we fly about (and defend empty sectors) rather than just hyperspace everywhere.


First, sorry for bumping an ancient topic.

However, if this were the case, then would you care to explain why a stranded ship can't just hyperspace?

You might argue that its engines are broken, but our ships can hyperspace even if all its engines are broken.


The reason the ship doesn't hyperspace to begin with could be that hyperspacing with damaged engines like that could case expensive damage to the ship's power system that they would rather avoid. Or, perhaps, you just happen to be in the area, so they(the powers that be--officers, political leaders, etc.) figure you can stop in to try and use the ship as bait to start and hopefully win an engagement.