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Sean O'Connor's Games • View topic - Defend Turrets
Page 2 of 2

PostPosted: Sat Jul 07, 2007 5:44 am
by Legacy

PostPosted: Sat Jul 07, 2007 12:48 pm
by Empty Hat

PostPosted: Sat Jul 07, 2007 7:28 pm
by Legacy

PostPosted: Mon Jul 09, 2007 6:06 am
by Old Man Johnson

PostPosted: Tue Jul 10, 2007 11:42 pm
by Fighter_Ace

PostPosted: Wed Jul 11, 2007 1:53 am
by Old Man Johnson

PostPosted: Wed Jul 11, 2007 2:07 am
by Fighter_Ace
^ ROFL! You just painted a perfect mental image for me! And now that you mention it....... yes. That's another terrible scenario.

What I'd really like to see is turrets not being sooo dim-witted in asteroid fields. That may need a little fixing up. They just sit there while you server 'em Plectrons straight to the face.

PostPosted: Wed Jul 11, 2007 4:23 am
by Old Man Johnson
I think the real problem here is AI in general being dim-witted in asteroid fields. Ships, both friendly and enemy, don't really fare much better than turrets in asteroid fields; they don't even move much more than their stationary cousins.

PostPosted: Wed Jul 11, 2007 4:49 am
by Fighter_Ace
Aye... come to think of it, you're exactly right and present a very adverse problem. It really effects the gameplay. Ever notice how easy it is to get gold crosses on asteroid missions? Yeash! You'd think the asteroids inflicted damage when struck or something. (Which I think they should IMO.)

Not only are bots idiots in asteroid fields but also in friendly sectors. If an enemy enters a friendly base, chances are your allied ships will never fire on him, provided that he stays in the base or doesn't completely obliterates it. (This can happen to either team) I suspect this is because they fear inflicting friendly fire. Geez louise! Off all the times to be too careful. My wingmen seem more than happy to unload a stream of Daycorns into my arse (usually killing their commander, me!) but refuse to fire on an enemy in a friendly field. Once I've been killed, I usually watch the rest of the fight. If this scenario occurs on either side, it makes the mission stalemate and never end. All the attacking units do is inch forward to their target... then inch back... then forward... then back... etc.

PostPosted: Wed Jul 11, 2007 6:22 am
by Legacy
We all know why our subordinates shoot at us. If we're dead, who can order them to their deaths?

PostPosted: Fri Jul 13, 2007 10:12 pm
by TheKangaroo
O-kay... I hadn't played Critical Mass in a while but today I had a little time on my hands so I gave it a try again. Nice to find an active commander waiting who I actually forgot about but that's not what this is about.
I'd just like to know: is that really coincidence that after this topic about futility of turret defending came up my next four missions were all 'Defend Turrets'? (Or is it just that everyone else turns down these assignments by now?)

PostPosted: Sat Jul 14, 2007 3:20 am
by Legacy