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Sean O'Connor's Games • View topic - Logical error on protect crippled ship mission
Page 1 of 1

Logical error on protect crippled ship mission

PostPosted: Sun Jul 15, 2007 12:22 am
by Nomadic

PostPosted: Sun Jul 15, 2007 4:30 am
by Legacy

PostPosted: Mon Jul 16, 2007 4:23 am
by Old Man Johnson
I'm almost certain it just checks for the presence; that's why you can sometimes win Destroy Colonizer missions by just shooting a missiles every 29 turns until the thing flies off the edge. Most of the time the target is killed rather than it leaving the sector, which is possibly why this bug is still here. At least, that's what I think; I could be wrong.

But does anyone else see an error with the crippled ship being able to hyper? Shouldn't it be, you know, crippled? And how can any ship without most or all of its engines destroyed hyper?

PostPosted: Mon Jul 16, 2007 5:56 am
by Legacy

PostPosted: Mon Jul 16, 2007 6:23 am
by umeboshi110

PostPosted: Mon Jul 16, 2007 1:45 pm
by Fusion_power

PostPosted: Mon Jul 16, 2007 2:53 pm
by Sean OConnor

PostPosted: Wed Jul 18, 2007 6:09 am
by Old Man Johnson

PostPosted: Tue Oct 16, 2007 11:45 pm
by Empty Hat
There are some dramatic sci fi moments that focus around a ship having to flee using its damaged 'jumping' engine. Anyone have any favourites?

PostPosted: Fri Oct 31, 2008 8:19 am
by leolocolobo
A nice feature would be the ability to direct the crippled ship, or any of the defensive missions (hospital ships, politician, ect.) AWAY from the fighting! Nothing worse than sticking my neck out to save some idiot and him flying straight into a fire fight. As with any security detail, which is what all of these missions are, the security chief has the obligation to tell the object where and what he can and can't do.

PostPosted: Fri Oct 31, 2008 12:35 pm
by Legacy
One advantage of having crippled ships face the enemy is that they have no rear armor, and can't move fast enough to dodge hardly anything, even a stray, that could come up from behind in the fight.

PostPosted: Mon Nov 03, 2008 4:21 am
by umeboshi110
wait, how is that an advantage?

PostPosted: Mon Nov 03, 2008 2:35 pm
by Legacy