Okay, we've all been there. Rock up at a sector, destroy the enemy squadrons, and then spend 20 minutes looking for a coloniser that you're sure is still around but just can't find!
It's not fun, and I'm sure flying around in space doing nothing isn't what Sean envisaged the fun of the game to be. So how about once you get to that stage where there are no offensive ships left in the sector, the game gives you an option to get some kind of chance (1/2, perhaps?) to just win or lose the mission without having to faff about?
Suggestion re: "find the annoying ship" missions
- Old Man Johnson
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- Fusion_power
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The missions were deliberately made to have variety and difficulty. I designed the colonizer, Sean turned it into a mission. The unique combination of ship elements including cloaks is what makes the mission tough. While I agree that searching for a missing colonizer is not fun, it is intentional.
Fusion
Fusion
- Old Man Johnson
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